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Found 3 results

  1. I've just ported my attempt at a Sensor mod to 1.12/1.12.1. It allows searching for and scanning nearby blocks for energy, items etc Downloads, description and examples on curse Sources on github Maybe this is useful to somebody else but me. It should also be easily extendable to support more mods. Pull requests always welcome!
  2. Hey guys! I'm pretty new to coding and especially to OpenComputers. So far, I love this mod! Is there any way to show the amount of animals (e.g. amount of cows) within a certain area? I'd like to have a screen showing something like: Cows: 10 Pigs: 13 ... I hope you can help me there. Thank you!
  3. This is the program. local component = require("component") local sensor = component.motion_sensor local sides = require("sides") local io = require("io") local term = require("term") local event = require("event") sensor.setSensitivity(0.2) local range=1 ------ Functions ----- function close() local rs1 = component.proxy("bebe4c8f-a23e-4e7a-baec-be0124a0b598") rs1.setOutput(sides.right,0) os.sleep(1) for address in component.list("redstone",true) do local rs = component.proxy(address) rs.setOutput(sides.top,15) end end function open() for address in c
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