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Found 4 results

  1. I'm trying to implement OpenComputers support for a mod I'm making. The mod in question already supports ComputerCraft. I've managed to add OC support for everything else save for a radio transmitter block. The block / tile entity in question is designed to allow sending data over a channel, but is restricted to sending a certain amount of data within a timeframe. To be exact, you can send 2205 bytes over a channel 5 times a second (0.2 seconds per packet). To this end, the transmission method for ComputerCraft waits a certain amount of time if data has already been sent: if (
  2. I am working on a mod that adds drivers for Tinker's Construct, and everything works, except the component name. For some reason, the adapter always gives back, e.g. gui_smeltery_name for the smeltery, while I set the name to be 'smeltery' in the setComponent method. The code: https://github.com/BrisingrAerowing/TinkersOCDrivers/blob/master/src/main/java/tinkersoc/smeltery/EnvironmentSmeltery.java#L20 Anyone know why this happens and how to fix it?
  3. When I launch Minecraft with OpenComputers dev in eclipse OC spits alot of errors but does not crash, when I go into a world all items don't seem to work (can't put into computer). Some of the errors include: [18:39:50] [Client thread/INFO] [OpenComputers/OpenComputers]: Registering new assembler template 'Tablet (Creative)' from mod OpenComputers. [18:39:50] [Client thread/WARN] [OpenComputers/OpenComputers]: Failed registering assembler template. java.lang.ClassCastException: interface li.cil.oc.api.internal.Tablet Entire log: http://pastebin.com/YEteSicq I don't think it is
  4. Hi there, I am currently implementing a JavaScript Architecture (based on J2V8) for OC and now I am stuck at implementing "component.methods(string)" because in Java I see Machine.methods(), which would give me what I want, but wants either a Value or an Environment object and I do not see a way of getting either of these by the component address. As I do not know Scala I am also not able to look up how it is done in the LUA implementation because I simply do not understand that code.
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