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Totoro

Members
  • Content Count

    35
  • Joined

  • Last visited

  • Days Won

    18

Reputation Activity

  1. Upvote
    Totoro got a reaction from Rhah in Hologram Editor   
    1) Install
    0.7.1: http://pastebin.com/LPb4FEv4
    0.7.0: http://pastebin.com/2kG4V3tB
    0.6.0: http://pastebin.com/bR33cXDU
    You can use internet card, and command:
    pastebin get LPb4FEv4 holo 2) What do you need
    a) Diamond Screen and Graphics card (for good resolution). Beginning from version 0.7.0 you can use a golden GPU card.
    Diamond processor (just faster; before OC 1.4 it's not important) 
    c) 2 Golden memory planks.
    d) Internet card (to get program from pastebin)
    e) Hologram projector (to preview your creation)
    f) other parts, any levels
     
    3) What can it do?
    This is a simple tool for hologram edition, viewing, saving and distribution (as `*.3d` or `*.3dx` files).
    You create hologram in layers. (48x32x48 voxels). You can switch between "Top", "Front" and "Side" projections. The editor can show additional layer as "ghost", for comparison between layers. By default this is layer "below" or "above" current.
    Also the editor allow you to use some hotkeys: '~' '1' '2' '3' for eraser tool or brushes, 'Del' to clear layer.
    3DX format is quite lightweight (around 1.4 kB for a complex model). Old 3D format is around 19kB per model, but is easier to parse.
     
    4) What does this look like?

     
    5) I just want to show my model, do I need a full editor tool for this?
    To "deploy" hologram (any computer, any components), you cant use small `show` tool:
    0.7.1: http://pastebin.com/1iW9fX7i
    0.7.0: http://pastebin.com/vvxKKGff
    0.6.0: http://pastebin.com/ggwXr81P
    pastebin get 1iW9fX7i show Usage:
    show filename[.3d/.3dx] [scale] 6) What do you think?
  2. Upvote
    Totoro got a reaction from Fingercomp in Hologram Editor   
    1) Install
    0.7.1: http://pastebin.com/LPb4FEv4
    0.7.0: http://pastebin.com/2kG4V3tB
    0.6.0: http://pastebin.com/bR33cXDU
    You can use internet card, and command:
    pastebin get LPb4FEv4 holo 2) What do you need
    a) Diamond Screen and Graphics card (for good resolution). Beginning from version 0.7.0 you can use a golden GPU card.
    Diamond processor (just faster; before OC 1.4 it's not important) 
    c) 2 Golden memory planks.
    d) Internet card (to get program from pastebin)
    e) Hologram projector (to preview your creation)
    f) other parts, any levels
     
    3) What can it do?
    This is a simple tool for hologram edition, viewing, saving and distribution (as `*.3d` or `*.3dx` files).
    You create hologram in layers. (48x32x48 voxels). You can switch between "Top", "Front" and "Side" projections. The editor can show additional layer as "ghost", for comparison between layers. By default this is layer "below" or "above" current.
    Also the editor allow you to use some hotkeys: '~' '1' '2' '3' for eraser tool or brushes, 'Del' to clear layer.
    3DX format is quite lightweight (around 1.4 kB for a complex model). Old 3D format is around 19kB per model, but is easier to parse.
     
    4) What does this look like?

     
    5) I just want to show my model, do I need a full editor tool for this?
    To "deploy" hologram (any computer, any components), you cant use small `show` tool:
    0.7.1: http://pastebin.com/1iW9fX7i
    0.7.0: http://pastebin.com/vvxKKGff
    0.6.0: http://pastebin.com/ggwXr81P
    pastebin get 1iW9fX7i show Usage:
    show filename[.3d/.3dx] [scale] 6) What do you think?
  3. Upvote
    Totoro got a reaction from oleg2345 in Hologram Editor   
    1) Install
    0.7.1: http://pastebin.com/LPb4FEv4
    0.7.0: http://pastebin.com/2kG4V3tB
    0.6.0: http://pastebin.com/bR33cXDU
    You can use internet card, and command:
    pastebin get LPb4FEv4 holo 2) What do you need
    a) Diamond Screen and Graphics card (for good resolution). Beginning from version 0.7.0 you can use a golden GPU card.
    Diamond processor (just faster; before OC 1.4 it's not important) 
    c) 2 Golden memory planks.
    d) Internet card (to get program from pastebin)
    e) Hologram projector (to preview your creation)
    f) other parts, any levels
     
    3) What can it do?
    This is a simple tool for hologram edition, viewing, saving and distribution (as `*.3d` or `*.3dx` files).
    You create hologram in layers. (48x32x48 voxels). You can switch between "Top", "Front" and "Side" projections. The editor can show additional layer as "ghost", for comparison between layers. By default this is layer "below" or "above" current.
    Also the editor allow you to use some hotkeys: '~' '1' '2' '3' for eraser tool or brushes, 'Del' to clear layer.
    3DX format is quite lightweight (around 1.4 kB for a complex model). Old 3D format is around 19kB per model, but is easier to parse.
     
    4) What does this look like?

     
    5) I just want to show my model, do I need a full editor tool for this?
    To "deploy" hologram (any computer, any components), you cant use small `show` tool:
    0.7.1: http://pastebin.com/1iW9fX7i
    0.7.0: http://pastebin.com/vvxKKGff
    0.6.0: http://pastebin.com/ggwXr81P
    pastebin get 1iW9fX7i show Usage:
    show filename[.3d/.3dx] [scale] 6) What do you think?
  4. Upvote
    Totoro reacted to Michiyo in OpenSecurity 1.7.10/1.10.2   
    Hello all, I'm here to announce the release of OpenSecurity!
    Build Status: 
    Downloads: https://minecraft.curseforge.com/projects/OpenSecurity
    Change Log: http://ci.pc-logix.com/job/OpenSecurity/changes
    Source: https://github.com/PC-Logix/OpenSecurity
    OpenSecurity adds Items and Blocks that are useful for the security of your worlds or bases.
     
    Documentation has been moved to GitHub: https://github.com/PC-Logix/OpenSecurity/wiki
  5. Upvote
    Totoro got a reaction from DCDylanc123410 in Hologram Editor   
    1) Install
    0.7.1: http://pastebin.com/LPb4FEv4
    0.7.0: http://pastebin.com/2kG4V3tB
    0.6.0: http://pastebin.com/bR33cXDU
    You can use internet card, and command:
    pastebin get LPb4FEv4 holo 2) What do you need
    a) Diamond Screen and Graphics card (for good resolution). Beginning from version 0.7.0 you can use a golden GPU card.
    Diamond processor (just faster; before OC 1.4 it's not important) 
    c) 2 Golden memory planks.
    d) Internet card (to get program from pastebin)
    e) Hologram projector (to preview your creation)
    f) other parts, any levels
     
    3) What can it do?
    This is a simple tool for hologram edition, viewing, saving and distribution (as `*.3d` or `*.3dx` files).
    You create hologram in layers. (48x32x48 voxels). You can switch between "Top", "Front" and "Side" projections. The editor can show additional layer as "ghost", for comparison between layers. By default this is layer "below" or "above" current.
    Also the editor allow you to use some hotkeys: '~' '1' '2' '3' for eraser tool or brushes, 'Del' to clear layer.
    3DX format is quite lightweight (around 1.4 kB for a complex model). Old 3D format is around 19kB per model, but is easier to parse.
     
    4) What does this look like?

     
    5) I just want to show my model, do I need a full editor tool for this?
    To "deploy" hologram (any computer, any components), you cant use small `show` tool:
    0.7.1: http://pastebin.com/1iW9fX7i
    0.7.0: http://pastebin.com/vvxKKGff
    0.6.0: http://pastebin.com/ggwXr81P
    pastebin get 1iW9fX7i show Usage:
    show filename[.3d/.3dx] [scale] 6) What do you think?
  6. Upvote
    Totoro got a reaction from Alissa in Hologram Editor   
    1) Install
    0.7.1: http://pastebin.com/LPb4FEv4
    0.7.0: http://pastebin.com/2kG4V3tB
    0.6.0: http://pastebin.com/bR33cXDU
    You can use internet card, and command:
    pastebin get LPb4FEv4 holo 2) What do you need
    a) Diamond Screen and Graphics card (for good resolution). Beginning from version 0.7.0 you can use a golden GPU card.
    Diamond processor (just faster; before OC 1.4 it's not important) 
    c) 2 Golden memory planks.
    d) Internet card (to get program from pastebin)
    e) Hologram projector (to preview your creation)
    f) other parts, any levels
     
    3) What can it do?
    This is a simple tool for hologram edition, viewing, saving and distribution (as `*.3d` or `*.3dx` files).
    You create hologram in layers. (48x32x48 voxels). You can switch between "Top", "Front" and "Side" projections. The editor can show additional layer as "ghost", for comparison between layers. By default this is layer "below" or "above" current.
    Also the editor allow you to use some hotkeys: '~' '1' '2' '3' for eraser tool or brushes, 'Del' to clear layer.
    3DX format is quite lightweight (around 1.4 kB for a complex model). Old 3D format is around 19kB per model, but is easier to parse.
     
    4) What does this look like?

     
    5) I just want to show my model, do I need a full editor tool for this?
    To "deploy" hologram (any computer, any components), you cant use small `show` tool:
    0.7.1: http://pastebin.com/1iW9fX7i
    0.7.0: http://pastebin.com/vvxKKGff
    0.6.0: http://pastebin.com/ggwXr81P
    pastebin get 1iW9fX7i show Usage:
    show filename[.3d/.3dx] [scale] 6) What do you think?
  7. Upvote
    Totoro reacted to Sangar in OpenComputers v1.5.0   
    Mostly bugfixes since the beta. Changelog copied for convenience, because you really should read it. Really.

    READ THE CHANGE LOG!

    As always, remember to make a backup of your world before updating.

    Download on Curse.

    This update contains some major changes, so be sure to read the change log. Also, due to these changes, this version may have some neat new bugs hidden in it, in particular in the way robots' and drones' inventories work and how they interact with the world.
    Added: eeprom.getData/setData for storing a 256-sized byte array. Changed: Microcontrollers are now fully sided, i.e. they do not pass power, network messages or component access anymore. They can select to which sides they send network messages, however, allowing use as advanced switches. Changed: Internet card now uses userdata for opened connections. The internet library didn't change and remains backwards compatible. However, if you used the internet component directly, you'll need to adjust your code. Changed: Drones can now place blocks and break blocks that can be harvested by hand. Changed: Robot movement restrictions added. They have a limited flight height when in mid-air now (default is eight for now, may add upgrades to boost it). Their movement logic after a good amount of discussion can be summarized as such:Robots may only move if the start or target position is valid. The position below a robot is always valid (if it isn't solid). Positions up to flightHeight above a solid block are valid. Any position that has an adjacent block with a solid face towards the position is valid. Changed: Methods inserting into robot/drone inventories (*.suck()) will now prefer inserting into the selected slot over merging into an existing stack. Removed: computer.getBootAddress/setBootAddress, this is replaced by eeprom.getData/setData. The new Lua BIOS will provide a temporary fallback that uses the EEPROM's new methods. IMPORTANT: you will need to recraft your Lua BIOSes, the old ones will error. IMPORTANT ADDITIONAL NOTES
    This version should be world-compatible with 1.4, i.e. blocks and items should be safe. Computers will stop due to computer save-state incompatibility. You will also need to re-craft your Lua BIOSes due to a low-level Lua API change (the one that causes the save-state incompatibility). There were some changes to the Java API. I don't think many mods use the parts that changed, but you may encounter issues with those until they also update. The version for MC 1.8 should be considered beta, please report any issues with it over on Github!

    Click here to view the article
  8. Upvote
    Totoro reacted to Sangar in OpenComputers v1.4.4   
    OpenComputers 1.4.4 is now available. Mostly bugfixes.

    As always, remember to make a backup of your world before updating.

    For downloads see Curse.
    Added: Creative Drone and Microcontroller cases. Added: Preconfigured Robot, Microcontroller and Drone to creative tab (Microcontroller and Drone still need a programmed EEPROM to be put useful). Added: EEPROM cloning recipe (EEPROM + EEPROM -> 2x EEPROM with same data). If one is empty, the one with data is preferred. If both have data, the first one gets copied onto the second. Added: Waila options for toggling energy, address and component name. Added: eeprom.getSize, eeprom.getChecksum and eeprom.makeReadonly(checksum). Added: file:read("*n") implementation (thanks Soni). Changed: Coloring tooltips of devices according to their tier now. Fixed: robot.drain and robot.fill not always returning the amount transferred. Fixed: EEPROM being network visible. Fixed: EEPROM component proxy being fetched too early in flash.lua. Fixed: Inventory slot offset for tank controller upgrade. Fixed: NEI item hiding derp. Fixed: NPE in AE2 controller driver usage screen when AE2 channels are disabled.

    Click here to view the article
  9. Upvote
    Totoro reacted to Sangar in OpenComputers v1.4.3   
    OpenComputers 1.4.3 is now available. It brings drones and a tier two microcontroller, as well as some more mod integration.

    As always, remember to make a backup of your world before updating.

    For downloads see Curse.
    Added: Drones, less powerful but faster entity-based robots. Added: Access Points can act as plain access points now (i.e. you can disable them bouncing wireless messages they receive; they always acted more like repeaters before). Added: Tier 2 Microcontroller, most important differentiation is that it has a T2 card slot, so it can use bundled redstone, e.g. Added: World Sensor Card, integration for Galacticraft, allows reading atmospheric information. Added: Leash Upgrade, can only used by drones for now, allows drones to drag around animals. Added: API callback to allow the color of robots' power indicator (light strip). Added: Several blocks now have customized Redstone Comparator outputs, e.g. computers depending on whether they're running or not. Added: Several blocks now implement BuildCraft's IHasWork API, meaning similarly to how Redstone Comparators are powered you can now use gates' "Has Work" state in combination with these blocks. Changed: Faster GPU draw calls. Finally got around to do some proper testing and verified the old limits were a tad too conservative. It only took me a year! Fixed: Potential crash when starting a computer on older Windows systems. Fixed: Tier 2 redstone cards not being available if only a wireless redstone mod was present (but no bundled redstone mod). Fixed: Bugs discovered in the beta.

    Click here to view the article
  10. Upvote
    Totoro reacted to Sangar in OpenComputers v1.4.0   
    OpenComputers 1.4 is now available.
    Even more important than usual, remember to make a backup of your world before updating. Seriously. Do it.
    For downloads see Curse.
    VERY IMPORTANT
    You cannot downgrade to OC1.3, after loading your world in OC1.4, without losing converted blocks. To future-proof things, the way blocks are handled internally has been switched around a bit in 1.4. This means all of the old blocks have to be converted to the new format. For blocks that are in the world this happens automatically. For blocks in inventories, this also happens automatically if they are in a player's inventory. It's really not that big a deal, but I want to make sure you're aware of this, to avoid unnecessary confusion.
    Added: More NEI integration. When showing the usage information of an item (default is `U`, at least for me), for OC items there are now one or two new pages. One with a manual, describing the item, and one with API documentation (i.e. callbacks exposed by the component provided by the item). Added: `geolyzer.analyze` callback, allows reading more in-depth information on blocks directly adjacent to the geolyzer / robot / whatever the geolyzer is built into. Added: Database component; primarily used for AE2 export bus driver for now. Allows storing representations of item stacks to be referenced by other components. This was added to allow passing item stacks with NBT information to some callbacks without having to expose the actual NBT to scripts. Added: Password char support for `term.read` (e.g. `term.read(nil, nil, nil, "*")`). Added: Access lights to computer cases, disk drives and servers to indicate disk / floppy access. Added: Permission check when changing sign text via sign upgrade. Added: Better support for custom CPU architectures. In particular, when registered, OC's CPUs can be simply reconfigured to another architecture by shift-right-clicking them. Not that there are any released ones, yet, to my knowledge. Added: Logic to prevent putting components into devices where they could not be used anyway, e.g. redstone cards in tablets. Added: Wobbo's rc script system to OpenOS. Added: Loot disk with Magik6k's network stack. Changed: Integrated OpenComponents (interaction with other Mods). The OpenComponents addon is no longer required in OC 1.4 (on the contrary, it mustn't be present, because it uses the OC 1.3 API). Changed: Reworked power conversion. Different blocks now accept external power at different speeds. Check the tooltips! Changed: Reworked call limits. The speed with which certain operations can be performed in OC are controlled by "call limits", e.g. how many times per tick a computer may tell the graphics card to update. This is no longer per component but per computer now, and different CPUs have a different call budget - that means T3 CPUs are actually faster than T1 CPUs now. Changed: Improved and updated some third-party block drivers. Changed: The adapter now has an inventory with one slot, which can take certain upgrades such as the inventory controller, tank controller and sign upgrade. Some functionality previously provided out of the box is now only available via these upgrades when put in an adapter. Changed: Updated some mods' APIs. Changed: `robot.durability()` now returns a single number, 0 = broken, 1 = no damage. Internally this now uses handlers for specific mods' items. If you know of items from a mod that are not working as expected, let me know. Removed: MJ support. Fixed: Stuff. Probably. (Honestly, I can't remember if the recent fixes were fixes for changes introduced by 1.4, or something older...) Also, as the version bump implies, OC's API changed enough to break stuff using the OC 1.3 API. If you're a modder using the OC API and haven't updated already, please do so at your earliest convenience. If you're not a modder but know a mod uses the OC API and hasn't updated yet, please let the author know about the change. Most of the changes won't require a lot of adjustments; to make updating less frustrating, the things that have changed in the API are documented on the wiki.Click here to view the article
  11. Upvote
    Totoro got a reaction from AliquotMesozoic in Hologram Editor   
    1) Install
    0.7.1: http://pastebin.com/LPb4FEv4
    0.7.0: http://pastebin.com/2kG4V3tB
    0.6.0: http://pastebin.com/bR33cXDU
    You can use internet card, and command:
    pastebin get LPb4FEv4 holo 2) What do you need
    a) Diamond Screen and Graphics card (for good resolution). Beginning from version 0.7.0 you can use a golden GPU card.
    Diamond processor (just faster; before OC 1.4 it's not important) 
    c) 2 Golden memory planks.
    d) Internet card (to get program from pastebin)
    e) Hologram projector (to preview your creation)
    f) other parts, any levels
     
    3) What can it do?
    This is a simple tool for hologram edition, viewing, saving and distribution (as `*.3d` or `*.3dx` files).
    You create hologram in layers. (48x32x48 voxels). You can switch between "Top", "Front" and "Side" projections. The editor can show additional layer as "ghost", for comparison between layers. By default this is layer "below" or "above" current.
    Also the editor allow you to use some hotkeys: '~' '1' '2' '3' for eraser tool or brushes, 'Del' to clear layer.
    3DX format is quite lightweight (around 1.4 kB for a complex model). Old 3D format is around 19kB per model, but is easier to parse.
     
    4) What does this look like?

     
    5) I just want to show my model, do I need a full editor tool for this?
    To "deploy" hologram (any computer, any components), you cant use small `show` tool:
    0.7.1: http://pastebin.com/1iW9fX7i
    0.7.0: http://pastebin.com/vvxKKGff
    0.6.0: http://pastebin.com/ggwXr81P
    pastebin get 1iW9fX7i show Usage:
    show filename[.3d/.3dx] [scale] 6) What do you think?
  12. Upvote
    Totoro reacted to Cat in Hologram Editor   
    Thank you for posting this! It's a well made program as I described earlier in your previous screenshot post in the holograms discussion.
    Great job on presentation and also great job on the design, I like it.

    I'll try it out later once I setup my Minecraft install (too busy taking naps lately to do anything regarding that), also I'm interested in maybe utilizing some of your design patterns in developing some of my own software just because it looks good.

    If you have Skype, I'd like to speak with you more and have you in my contacts.
  13. Upvote
    Totoro got a reaction from NEO in Hologram Editor   
    1) Install
    0.7.1: http://pastebin.com/LPb4FEv4
    0.7.0: http://pastebin.com/2kG4V3tB
    0.6.0: http://pastebin.com/bR33cXDU
    You can use internet card, and command:
    pastebin get LPb4FEv4 holo 2) What do you need
    a) Diamond Screen and Graphics card (for good resolution). Beginning from version 0.7.0 you can use a golden GPU card.
    Diamond processor (just faster; before OC 1.4 it's not important) 
    c) 2 Golden memory planks.
    d) Internet card (to get program from pastebin)
    e) Hologram projector (to preview your creation)
    f) other parts, any levels
     
    3) What can it do?
    This is a simple tool for hologram edition, viewing, saving and distribution (as `*.3d` or `*.3dx` files).
    You create hologram in layers. (48x32x48 voxels). You can switch between "Top", "Front" and "Side" projections. The editor can show additional layer as "ghost", for comparison between layers. By default this is layer "below" or "above" current.
    Also the editor allow you to use some hotkeys: '~' '1' '2' '3' for eraser tool or brushes, 'Del' to clear layer.
    3DX format is quite lightweight (around 1.4 kB for a complex model). Old 3D format is around 19kB per model, but is easier to parse.
     
    4) What does this look like?

     
    5) I just want to show my model, do I need a full editor tool for this?
    To "deploy" hologram (any computer, any components), you cant use small `show` tool:
    0.7.1: http://pastebin.com/1iW9fX7i
    0.7.0: http://pastebin.com/vvxKKGff
    0.6.0: http://pastebin.com/ggwXr81P
    pastebin get 1iW9fX7i show Usage:
    show filename[.3d/.3dx] [scale] 6) What do you think?
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