Jump to content
  • Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal

nnystyxx

Members
  • Content Count

    3
  • Joined

  • Last visited

  1. That's exactly what it is, thank you. It was returning it as nil without the minecraft: part, but without it and with quotes it works perfectly. Thanks a bunch!
  2. I'm attempting to spawn particles with the Particle Effects Card from Computronics. In the lua interpreter, I have tried a number of different approaches to inputting the arguments, but I always get the same error. =component.particle.spawn function(name:string, xCoord:number, yCoord:number, zCoord:number [, defaultVelo:number]):boolean; function(name:string, xCoord:number, yCoord:number, zCoord:number [, xVelo:number, yVelo:number, zVelo:number ]):boolean; Spawns a particle effect at the specified relative coordinates optionally with the specified velocity Here's the component a
  3. I'm very new to Lua. Could someone with knowledge of basic programs and the arguments for Computronics' Light Board rack component tell me how to make a simple program? The program should be able to: Set the color of the lights (with the light.setColor function) Set the activity state of the lights (with the light.setActive function) Specify which of the four racks to adjust these values in (unsure of function name) Do all of this from the command line, with a set of arguments after the lua script's name (ideally in the format of, for example "light (1) (0xCCFF00)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.