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Posts posted by ben_mkiv
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Mekanism HUD for my OpenGlasses fork (needs at least version 3.3.3)
https://github.com/ben-mkiv/OCGlasses/releases
images from the setup => https://imgur.com/a/dx8Yf
the script monitors the mekanism reactor, induction matrix, 2 input tanks for deuterium/tritium and one laser amplifier (use the closest to the reactor)
supports remote ignition and setting of injection rate
the code isn't cleaned up or optimized a lot so... (may update it later)
haven't tested it with a steam reactor yet, but the stats should appear when water or steam is in the reactor
setup with (the glasses need database upgrades to handle all the widgets (~90 Widgets used) so add a Tier3 DB Update on Anvil and it should work )
pastebin run 9NJ3E5kG
the blur effect is archived by this mod and only visible when the Overlay is active (hotkey for openglasses)
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rotating the robot doesnt change the direction of placed stairs?
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'\n' is one character so it may be sub(-1)
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nice! would be cool if it also supports 2x2 Projector setups to get 12 colors @ 32x32x32 Resolution
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thats something that could be done in lua, having a server for the glasses and tablet with geolyzer to scan environment which then sends blockinformations to the computer with the terminal
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actually the binding of glasses and rendering is done at the glassesterminal block.
so either the renderinglocation has to be configurable for the player or bound otherwise.
or the 3D World Widgets would float around the player when using him as orientation point.
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did you take a look on MineOS yet?
https://oc.cil.li/index.php?/topic/711-mineos-beautiful-gui-to-standard-shell/
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the console/screen you are working on
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for lua scripts this writes to stdout:
print("hello world!")
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gonna keep status of my updates in the post above^^
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i've forked the mod and added some features, and will probably add some more soon. pikachu if you are still interested in helping you're welcome.
- baubles support
- glasses use ForgeEnergy (charging is now done in OC Charger or any FE compatible device, like EIO Wireless Charger/Capbanks)
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glasses can be upgraded on Anvil
- OC Battery Upgrades increase Energy Capacity
- OC Database Upgrades increase the Widget limit)
- OC Motionsensor enables the Sneaking Detection for Modifiers
- OC Geolyzer enables the Swimming Detection for Modifiers
- OC Tank Upgrade enables the Weather Detection for Modifiers
- Minecraft Daylight Sensor enables the Light Detection for Modifiers
- ingame manual (new tab in the OpenComputers handbook)
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private widgets, widgets without owner render for all linked glasses
- (widget)->setOwner("playername")
- (widget)->getOwner()
- (widget)->getOwnerUUID()
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Custom Shapes for 2D Overlay + 3D World
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setShading("modename")
- modes: "SMOOTH" / "FLAT"
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setGLMODE("modename")
- modes: "TRIANGLES" / "TRIANGLE_STRIP"
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setShading("modename")
- Wavefront Object Widget
- Entity Tracking
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Item Render for 2D Overlay + 3D World
- addItemIcon
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setItem("minecraft:stone", 0)
- sets the item to stone block
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setItem("minecraft:stone", 5)
- sets the item to andesite block
- rectangle boxes with gradients for 2D Overlay
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2D Widgets can be aligned
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(widget)->setHorizontalAlign("center")
- left, center, right
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(widget)->setVerticalAlign("top")
- top, middle, bottom
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(widget)->setHorizontalAlign("center")
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new render pipeline which adds modifiers to change apperiance of widgets
- (widget)->addColor(r, g, b, alpha)
- (widget)->addScale(x, y, z)
- (widget)->addRotation(angle, x, y, z)
- (widget)->addTranslation(x, y, z)
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easing functions to animate widgets
- really, read the projects wiki on github about that...
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conditions to toggle the modifiers (some need a upgrade to be added on Anvil to get useable)
- overlay active / inactive
- weather rain/clear
- swimming / not swimming
- sneaking / not sneaking
- lightlevel min / max (0-15)
builds for 1.10.2 and 1.12.x can be found here:
https://github.com/ben-mkiv/OCGlasses/releases
Check my Wiki for new API Functions
https://github.com/ben-mkiv/OCGlasses/wiki
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it's plain text you can copy and paste it to your computer. and then use "print3d filename.3dm" to print the file
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On 1/11/2017 at 9:48 AM, c64fan said:
Hi, thats probably because i've used the Textures from Chisel mod, so replace "chisel:leaves/fancy_opaque" with "minecraft:blocks/leaves_jungle" and it should work, same for the log probably. You can use the opencomputers texturepicker ingame to get the texture names
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added some button to load data from projector, so you can edit stuff like geo2holo projections
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Hi,
want to share some 3D Print models i've made. They are using textures of Chisel2 Mod, so replace the texture names if you don't have that mod in your minecraft.
Thanks to F0x06 for the Blender Exporter
just download the pastebin as .3dm file and use them with print3d
Flowerpot (with small branch)
Bonsaitree
Flowerpot
Tree 1
Tree 2
Vase
probably more coming soon
abort keyboard input
in Programming
Posted
in this thread payonel wrote how its done in openos 1.6.5+