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Showing content with the highest reputation since 03/30/22 in all areas

  1. ProjectOC 3 ProjectOC 3 is a little server with focus on OpenComputers. The pack is designed for our server, but can be used standalone too. On our server you have the possibility to access your OC disks using an FTP connection. This way you can code directly on the server using your preferred editor/IDE. We are open for any suggestions and to do some events like game jams if the interest is these. If you want to join the project we recommend you to join our Discord server too. There you can talk wi
    1 point
  2. BIG UPDATE! I've worked out some updates and a new visual editor for the gui system. To use the gui just download http://pastebin.com/Dfgc6z0T to a computer as /lib/gui.lua and try your best. If you don't want to fight with the placing of elements on the screen, then you want to use the visual editor. It's alpha state, but i hope it will make no errors. The editor will create a full lua code as frame work for your own program in resolution 80x25 like for a tier 2 screen. But you need a tier 3 screen to use the editor it self. The program you can run then on a ti
    1 point
  3. I got a plan on what I do! I'm beginning work on the 4.0.0 update! Technically it's not a complete rewrite, but I do want to completely rewrite it in the future, so I don't care. It's big enough I feel it deserves the number Please note I do plan on making a video on this thing to explain the update, so if you don't understand much of this it might make more sense. Here is a shameless plug https://www.youtube.com/channel/UCC492g_YuYcWKRIeQD3kqdQ The main thing with this update is the modules system: I have a website I'm making!!! Here are some screenshots of the INCREDIBLY BETA
    1 point
  4. Hi how to disable Finding? On czech keyboard, [] and {} is wroten with Alt + BN and Alt FG, and with shedit it triggers search. On the normal edit, you could remove the key binding in /etc/edit.cfg
    1 point
  5. This is a working clone of Super Mario Bros. (with some missing features ). It was made thanks to the VRAM buffers feature (only available in experimental builds), the game runs quite smoothly and uses the Computronics Sound Card to play music on the same computer. It loads sprites from .bmp files, levels from Tiled (a free level editor) .json file and music is in some custom format that can be converted from MIDI files. This makes the game quite easily moddable. Source code
    1 point
  6. Hey, sorry for the radio silence - at some point i stopped getting notifications when someone posts here I have just pushed an update that should fix a lot of issues with 1.12.2 (better late than never). It also fixes a bug that messed with the calibration itself (it should actually be accurate now). Now to answer some questions It is not possible to have the GUI displayed on multiple monitors. Output only works to one monitor. I also can't hack that in reliably because there's not enough in-game CPU cycles to draw the GUI twice without flickering and run the contro
    1 point
  7. In September of 2021 I started investigating what it would take to write a LuaPosix compatibility layer for the original ULOS. While it is indeed possible, ULOS's Cynosure kernel simply wasn't designed around that sort of API—it would at best have required a large amount of work and been difficult to accurately reproduce LuaPosix's behavior. There were also a few idiosyncrasies with the system as a whole, and it doesn't work on 256KB of memory, which is unfortunate. Cynosure 2 is my answer to this problem. Its features include, but are not limited to: - Fully pre-emptive multitas
    1 point
  8. Hey, can you add some documentation for this? I want to use this for a OS I'm building
    1 point
  9. uncpio is a rather simple binary CPIO extractor (File begins with 0x71C7 or 0xC771, made with cpio -oHbin). To acquire uncpio, run pastebin get YbrVjRwa /bin/uncpio.lua To use, make the directory you'll be extracting your CPIO archive to, cd into it, then run uncpio path/to/your/file.cpio And it will extract to the current directory. Currently only works in OpenOS, as far as I know.
    1 point
  10. Izaya

    Minitel

    Minitel Minitel is a simple, efficient networking protocol implementing layers 3, 4 and 5 of the OSI model. It supports automatic configuration and routing over large and small networks. Currently supported platforms include OpenOS, KittenOS NEO (via this package), and embedded devices. Features include: Flood routing with route caching Reliable packet delivery Packet segmentation Ordered delivery Bidirectional, ordered, reliable streams Installation instructions and API documentation can be found in the Github repo, though they can be summa
    1 point
  11. Thanks for the effort @BrisingrAerowing . I've just integrated your changes with minor changes and bugfixes on my part into the repo and updated the pastebin file. In order to distinguish it from the old version, I also moved Bundle to version v1.1.
    1 point
  12. Log

    Robot-miner with geolyzer

    I present you a program for a robot that allows you to mine ore without going down into the caves. Robot, using a geolyzer, can find and mine ore. All features are not yet implemented, so I ask you to test and inform me about a bugs. Requirements: Computer case (tier II or III) Inventory Upgrade (more the better) Inventory Controller Upgrade Hard Disk Drive EEPROM with Lua BIOS Geolyzer RAM (tier I or higher) CPU (any) Hover Upgrade (tier I) Diamond pickaxe or equivalent tool Optional: Crafting
    1 point
  13. Hi @MaSch An OpenComputers program should never be able to crash your server. Lets do a quick breakdown. Here's your stacktrace: Description: Exception in server tick loop java.util.ConcurrentModificationException at java.util.HashMap$HashIterator.nextNode(Unknown Source) at java.util.HashMap$KeyIterator.next(Unknown Source) at java.util.AbstractCollection.toArray(Unknown Source) at com.google.common.collect.ImmutableSet.copyOf(ImmutableSet.java:374) at elec332.core.grid.internal.GridEventInputHandler.tickEnd(GridEventInputHandler.java:91) at elec332.core.grid.interna
    1 point
  14. Sorry for my English, im just Russian. http://codepen.io/Krutoy242/full/xGOgJG/ This converter allows you to open .vox files from awesome MagicaVoxel program and convert them to format for print3d program. Usage Download and open MagicaVoxel. Make model of your dreams. Save it. Open file in my converter written on JavaScript, and it will instantly generate chunks from model and show result, ready to copy-past in OC file for printing. Converter have options: Split to states will split your model in two by X coor
    1 point
  15. I enjoy doodling fanart of folks' characters, so I tried to draw a not-as-blocky Sangar chatting with my own character about OpenComputers technology: Chaz Serir hasn't quite figured out the benefits of using a Scrench, but he's looking forward to installing that oversized 192kb stick of RAM into his first computer.
    1 point
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