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Showing content with the highest reputation on 02/16/18 in Posts

  1. @Marzolan , sweet The other part isn't actually a failsafe but rather a shutdown condition optimization. The condition becomes false as soon as energy generation is going down really heavily. This usually means that the cycle is almost over. As a result the cooldown time will dramatically (!!!) be reduced while maximizing output. As I said... without the optimization in place you'll run into a situation where the reactor is going to take 15hrs to cool down (compared to the <1 hr with it). The change you made essentially makes the function always return false. The actual code that enfor
    1 point
  2. Hi @Marzolan, thanks for reporting this issue and for looking into this. Unfortunately, it looks like a failsafe / shutdown optimization mechanism is triggered here that I implemented some time after I came up with the breeder. I'll look into making it possible to disable it. If you want to play with it please have a look at lines 131 - 141 in /usr/lib/draconic_control.lua. function DraconicController:decideShutdown(reactorInfo) if reactorInfo.generationRate == 0 then return false end if reactorInfo.fieldDrainRate * self.drainback / reactorInfo.generationRate < 0.7
    1 point
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