Sangar 92 Posted June 26, 2015 Share Posted June 26, 2015 OpenComputers 1.5.13 is out! With it comes the Lua 5.3 architecture as the second official and built-in architecture. That's not all, though, check the change log for more additions. As always, remember to make a backup of your world before updating.Download on Curse. Added: Lua 5.3 architecture. Added: Data card, provides hashing algorithms and inflate/deflate (thanks Kubuxu). Added: 3D prints can now be configured to not be collidable, per state, increases print cost though. Added: Using an empty string as the texture for a 3D print shape will make it transparent. Added: Callback to AE2 interface driver to allow storing items in database upgrade. Added: ExtraCells integration (thanks DrummerMC). Added: Integration with BC7 Electronic Library to allow saving/loading EEPROMs (requires BC 7.0.9). Fixed: Interaction of robots and drones with trapped double-chests. Fixed: Neighbors of redstone emitting prints not updating in some scenarios. Fixed: Incorrect coordinates in mouse scroll event in scaled GUIs. Fixed: Off-by-one in os.date(). Fixed: Command block driver now properly returns numeric value from executeCommand. Fixed: Potential NPE when initializing Microcontrollers. Fixed: Updated Project Red screwdiver implementation in Scrench. Fixed: Display position of hover boots while sneaking. Fixed: Drones producing step sounds when flying too low. Fixed: Behavior of /dev/null in robots. Fixed: A bunch of typos in the documentation. To use the Lua 5.3 architecture, shift-rightclick a CPU while holding it in your hand to cycle through available architectures until it says Lua 5.3 in the chat and/or expanded tooltip of the CPU. If you've been playing with a 1.5.13 dev-build (i.e. one you got from Jenkins), you'll have to manually set the option enableLua53 to true in your config, because it originally wasn't until I did some stability testing. Link to post Share on other sites