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tyman5125

Couple questions, component requests/ideas, and ideas for the mod.

Question

I'm wondering how to do a few thing

(I'm probably gonna sound like a noob)

  • How do I use file system (Mighty Pirates video didn't help)
  • How do I use displays(both monitor and holographic)

Component requests/ideas:

  • I was also wondering if someone could make a component that could read current energy running the builcraft pipes/Thermal Expansion Conduits, and IC2 wires. 
  • Something to detect the Exact ammount of items in a chest, furnace, hopper, ect...

 

Ideas for mod:

  • I would like if both my ideas for components were added to the mod.
  • Sensors (like light sensor, item sensor, mob sensor, ect...)
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6 answers to this question

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Regarding file systems, have a look at the tutorial on the wiki, it's pretty much step-by-step. I (or maybe someone else) will add documentation on holograms to the wiki soonish, for now have a look at the programs here and this post.
If you also install OpenComponents you can read that info (power, inventory stuffs) using the Adapter block.

Sensors: possibly. Unless someone does them as an addon mod, first. ;)

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Holograms are defined via the 32 bits per 'column' (x/z coordinate). To set one, you have to get the current one, then user the bit32 lib to set/unset the Y bit, then set it back. The may be a more comfortable setter at some point, but I'm actually liking the fact that this gives the bit32 module some use.

Supported blocks next to an adapter show up as components. Use Kenny's component viewer to get an overview, or run 'components' from the shell for a list, then do `=component.componentName` in the Lua interpreter to get more details.

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still have no idea how to use the holograms..., i can't find documentation that actually expla on how to use them either...
Can you make holograms easier to work with?

something like:

 

holo.set(<x>,<y>,<z>,<(true|false)>)

 

true|false could also be on|off or 1|0.... just something to indicate it being on or off

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