I've been playing Minecraft with a few friends, and we're playing some Stone Block 2.
After manually adding OpenComputers to it, I decided to try and automate a few things.
Right now, I'm trying to automate the breeding of better resource chickens (from Roost), and I'm using transposers to do it.
The issue is that there doesn't seem to be a way to distinguish chickens by their stats. The best I can get is using getAllStacks(1)[1] to see the chicken in the first slot of the breeding roost on top of the transposer. All this gives me is its name, max stack size, current stack size, internal name, damage/max damage, and its "hasTag" value that I guess is whether it has attached data.
I need to know if there's any way to find data about an item, whatever form it may be in. Is this possible with Transposers, or should I look for another solution?
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I've been playing Minecraft with a few friends, and we're playing some Stone Block 2.
After manually adding OpenComputers to it, I decided to try and automate a few things.
Right now, I'm trying to automate the breeding of better resource chickens (from Roost), and I'm using transposers to do it.
The issue is that there doesn't seem to be a way to distinguish chickens by their stats. The best I can get is using getAllStacks(1)[1] to see the chicken in the first slot of the breeding roost on top of the transposer. All this gives me is its name, max stack size, current stack size, internal name, damage/max damage, and its "hasTag" value that I guess is whether it has attached data.
I need to know if there's any way to find data about an item, whatever form it may be in. Is this possible with Transposers, or should I look for another solution?
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