Lizzian 46 Posted November 14, 2016 Share Posted November 14, 2016 Waitt a minute, i'm not Sangar... OpenComputers 1.6.0 is out for MC 1.7.10, 1.8.9, 1.9.4 & 1.10.2The long awaited 1.6.0 update is here!As always, remember to make a backup of your world before updating.Download on Curse.Changes: Added: Rack mountable floppy disk drive. Added: Ability to interact with some item inventories using the inventory controller. Added: Support for RotaryCraft power (uses same conversion ratio as AE2). Added: Possiblity to define a viewport on GPUs, allowing to copy data from off-screen for performance trickery. Added: Cables will now remember which color they have and can also be dyed by being crafted with a dye. Added: Reenabled IC2 integration on 1.8.9. Added: Possibility to cycle through loot disks by crafting them with a wrench (wrench is not consumed). Added: Device info API. Devices may now provide generic information, queryable via computer.getDeviceInfo(). Added: More helpful messages when trying to run a missing program (when possible) via the new computer.getProgramLocations() API. Added: Trading upgrade, allows trading with villagers (Inari-Whitebear). Added: Allow defining custom HTTP request headers (invliD). Added: debug.playSoundAt (gamax92). Added: Parameter to specify AE2 CPU to use when requesting crafting (habnabit). Added: ThaumicEnergistics integration (DrummerMC). Added: Dyeing of hover boots to change light color (Vexatos). Added: Network activity indicator on servers (magik6k). Added: Brazilian Portuguese translation (hws689). Changed: Racks have been revamped. They can now house other things than servers and how things get connected is a lot more flexible now. Changed: Remote terminals are now bound to remote terminal servers which are a new type of rack mountable. Changed: Disk drives now also provide a component allowing to check for floppy presence and ejecting floppies. Changed: Geolyzer scan area can now be customized to be an arbitrary cube instead of only columns. Total volume must not exceed column volume, though. Changed: A couple of recipes. Introduced diamond shards/chips to avoid the massive diamond cost ramping of higher tier items. Changed: New font for screens, unscii, sporting much better readability (asie). If you absolutely detest it even after giving it a fair chance, you can restore the old unifont one using a resource pack. Changed: OpenOS got a major overhaul, in particular term related things, and also a few new built-in programs (payonel). This would deserve a changelog of its own, really... Fixed: Pseudo-hangs when crafting a massive amount of a recipe that produces the same output as it has as input. Fixed: A few GregTech recipes and related issues. Fixed: Userdata handling in LuaJ. Fixed: Power conversion for a couple of mods, oops. Fixed: Performance issues caused by compressing data sent to clients too much. Fixed: Performance issues caused by disk I/O when sending machine descriptor packets to clients (thanks to Player for pointing those two out to me; we need more BTMs). Fixed: Updated LuaJ and fixed a few more bugs in it (gamax92). Fixed: Mystcraft integration (ItsTheKais). Fixed: Updated BC wrench integration. Fixed: Robots being able to suck up certain flowing fluid blocks (effectively a liquid dupe bug). Fixed: Generator eating container items if they weren't taken out in time. Fixed: Disassembling tablets not dropping upgrade containers installed in them. Fixed: Some broken saving logic in 1.8+ due to subtle lifecycle callback order changes. Fixed: Fixed MCUs passing out messages other than network messages. [API] Added: Added sided version of block drivers, deprecated non-sided one. [API] Added: Processors/Memory may now define a provided call budget. [API] Changed: Geolyzer related events due to custom scan area. Click here to view the article Link to post Share on other sites