I want to build a player tracker for a labyrinth. The purpose to is minimize the ability of players to use waypoints to bypass all/most of the labyrinth.. require they actually walk it.
I am new to OC, and want to be sure i'm thinking things correctly before i get totally lost.
My idea is to have several motion sensors spread throughout the labyrinth. When a sensor is tripped, it sends a signal to the computer. The computer uses the debug card to find the location of every player on the server ( usually < 25). it uses that information to determine who was 'near' the tripped se