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Voidi

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About Voidi

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    Junior Member

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  • Minecraft
    Voidi
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    Voidi
  1. Yes, the computer controlled hoppish thing might be a solution. My first thoughts about that topic, were: "Shouldn't the primary reason to use robots, there mobility and not there ability to move items?" But maybe i didn't take into account how other players uses robots. There are other features restricted to robots, which doesn't correspond their mobility
  2. I use OpenComputers a lot for automating the more complex machines, with refined rules for item placement. For example, the maybe well know Autospawner from MFR A Computer with Adapterblock plus Inventory_Controller knows the content of an Inventory, but for moving things I must use a robot. This works, but most of the time, i wish i could use a normal computer: This robots doesn't need to move They require an extra charger The don't have other screens then Tier 1 They are not so flexibel with cards like computers. Conclusion: except from the inventor upgrade, it is seems unnece
  3. Works! Thank you. But i find another thing that could be solved nicer: More detailed properties of Entitys aren't diplayed. While most of them are hide for good reasons, for some it would be nice to distinct different mobs. Normal and Wither Skeleton for example. Is this for you imaginable, or beyond the scope of the Safari Net Converter. Oh and and the Safarinets has as value for Label "item.mfr.safarinet.reusable.name", but only on dedicated Servers in Singleplayer it has the correct display name.
  4. After a converter for Safari Nets is now(in 1.4.0) implemented, i finally tried to manage my Mobfarm with OpenComputers. But neither with the components Inventory_Controller (getStackInSlot) or Database (get) i get an Stackinfo containing infos about the entity. Looking at https://github.com/MightyPirates/OpenComputers/blob/OC1.5-MC1.7.10/src/main/scala/li/cil/oc/integration/mfr/ConverterSafariNet.scala there should be a key 'entity', should'nt it? What i am doing wrong?
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