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JackPS9

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Everything posted by JackPS9

  1. It is not much at the moment, I'll probably end splitting it up into parts as it grows. It does base itself off of Dustypuppy's UltimateUI, but I wanted more control over aspects such as colour of parts. Also wanted to learn how to go about it making UI elements for OpenComputers. .pastebin get F6QizsVD /lib/NewUI.lua can really call the file anything, just needs to be in the /lib folder It should at least let people layer UIs on top of each other, no way to currently re-order them at the moment though. Things it currently available: Progressbar Label Things that will
  2. Darn it, I just started using the one from 2016 just to find this XD Good thing I put my code into it's own library as a safety measure and now happy I did Edit: Can't seem to get a window to even show up, even with using the program_frame.lua.
  3. Have to admit the GUI editor and the GUI library are really handy. Was able to toss together a script that displays my bases power levels fairly quickly. My only real issue with the GUI Editor is the overwriting of code a person makes if they change the GUI later on using the editor. I overcame the issue though by doing a work around for it, just wrote my own library that requires the GUI one and do all my edits to the values/text of my UI in my library. All I have to do is pass the guiID, a progressbarID, labelID and address of the components I wish get my info from.
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