I was reading through the Debug component's functions, and I am not really sure how to do what I am attempting to do. Essentially, I am trying to get the dimension ID of each player returned by component.debug.getPlayers(). I don't really understand how to call the "Player object" functions, or the "World object" functions. The example on the component's page (https://ocdoc.cil.li/component:debug) does not demonstrate how to do this. I tried component.debug.getWorld(players) and component.debug.getPlayers().getWorld() to get the world the player is in (i is a previously defined variable), neither worked. I can't figure out the correct way to use these functions.