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Luke Brehm

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Posts posted by Luke Brehm

  1. 38 minutes ago, squidflex said:

    I'm having some trouble with BRGC...
    I have an actively cooled reactor running two turbines, which are charging a Draconic Evolution Energy Core.

    Without BRGC, the reactor produces 4000mB/t steam, which is piped out to the turbines. After connecting only the reactor to BRGC, it calibrated and set the rod insertion to 96% or higher.
    This cuts steam output down to about 1600mB/t and my turbines are barely spinning. Why does BRGC set the rod insertion so high?

    I assume I'm doing something wrong here, but I'm not sure what. Can someone point me in the right direction?

    Thanks!

    I'm not an expert but as far as I know you need to hook the turbines in because BRGC will adjust your reactor to output exactly what the turbines need, without the turbines hooked up it could be confused. 

    The other possibility is that you need to use the GUI, to go to the battery page and click charge, by default it will try to produce the same amount of power that you are currently using therefore keeping the battery at a steady level instead of charging to max. 

    I'm not sure of exactly what the button names are so those are approximate instructions. 

    Hope one of those things helps! 

  2. @XyFreak

    16 hours ago, XyFreak said:

    Big Reactors Grid Control Version 4.3.2 has been released!

    Changelog:

    
     - Removed dependency on OpenOS "threads" library. This means BRGC should world with OpenOS 1.6 again.
     - Implemented workaround for a bug with OpenComputers and Extreme Reactors when using Lua 5.3.
     - Fixed a bug that would sometimes flash an error message when done calibrating multiple reactors at once.

     

    ... Sorry it took me so long... erm.. I have no excuses for delaying this until now!

    @Luke Brehm Can you try upgrading? I'm guessing you're running into a bug I implemented a workaround for (changelog #2). If that DOES work for you I suggest setting your CPU to Lua 5.2 mode regardless as BRGC will fall back to the old ER API if it detects issues with that. The new API is far more efficient tho... :/

    I hope the removal of the "threads" library dependency makes some of you happy :P

    Switching to LUA 5.2 worked. For anyone wondering you take the actual CPU out of the computer and shift+right click it while its in hand. 

  3. Hello,

    I've used this mod in the past with no problems at all, but for some reason on my new game my reactor keeps switching to "error" 

    It won't calibrate or move out of error. I'm sure I'm doing something wrong but I've spent hours troubleshooting and can't figure out what I'm doing wrong. I swear I'm doing the exact process that I did before.

    Are certain blocks not allowed in the reactor? 

    Anything specific about my reactor that could be an issue?

    If you need logs or something let me know.

    Any help is greatly appreciated

    Version Info:

    Minecraft 1.12.2

    Mod Pack - Direwolf20 2.2.0

    OpenComputers - 1.7.2.67

    ExtremeReactors - 0.4.5.49

    BRGC - Latest

    2018-09-14_19_25_22.thumb.jpg.e198694e33c18a756cf8cc39d4565907.jpg

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