Jump to content
  • Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal

mopet01

Members
  • Content Count

    4
  • Joined

  • Last visited

Everything posted by mopet01

  1. mopet01

    Button API

    Thank you for your fast reply. I changed the code into your sugest, but there are still the same errors, also the "in function getclick" ... Maybe it is easier if i tell, what i would need... There should be 4 buttons, is not nessesary that these toggles, and they should send a redstone signal into a bundled cable. Maybe there is an easier way for a code for this
  2. mopet01

    Button API

    Thank you Molinko Well, i tried to copy the code, but it didn't work as usual, so i made a screenshot, i hope this will help also.
  3. mopet01

    Button API

    Hello everybody Well, for the first let me tell you, i'm a bloody beginner in OC and lua, so i hope to get some help here I'm trying to modify a code for my world but when i do, i just get errors So, please, can anybody help me to get this work.... The "buttonAPI" is the part in the background and the "aufzu" is the working part where the functions are told. buttonApi.lua local API = {} local button={} local component = require("component") local colors = require("colors") local term = require("term") local mon = component.gpu local w, h =
  4. Hello everybody i guess i am wrong here, i moved it to support, programming Well, for the first let me tell you, i'm a bloody beginner in OC and lua, so i hope to get some help here I'm trying to modify a code for my world but when i do, i just get errors So, please, can anybody help me to get this work.... The "buttonAPI" is the part in the background and the "aufzu" is the working part where the functions are told. buttonApi.lua local API = {} local button={} local component = require("component") local colors = require("colors") local term = requi
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.