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duz_holger
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Posts posted by duz_holger
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I found out what the problem is by deep googleing it I run 1,7,10 mc and you run 1,12,1
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you put oc adapter on the me controller string the cable to the computer wit the app and use a database upgrade (optional)
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still no luck on my end don't know why
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i don't know if its the guis fault but back space throws a symbol instead of working on 2 programs that clearly uses your gui editor btw I run micraft on a Mac OS X system
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i don't know why but backspace don't work in the mag write software gui plz help
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hmm has something changed ore am I a nimbwitted turf skull that just can't make this work
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On 1/27/2019 at 8:23 AM, 23Link89 said:
Really cool, though the only thing I would really use it for is the Mine IDE editor so I don't have to use an external editor that doesn't have the OpenOS libraries. Which leads me on to my next point: cross-compatibility. MineOS isn't cross-compatible with OpenOS's libraries, which I really need unless you make a command line, low memory usage, version of your MineOS to run on extremely low-end machines. Even then, I would have to port all of my existing programs on to your OS.
I create a lot of programs for computers around my MC world to manage redstone things in a neat manner. Installing MineOS on every one of those computers isn't an option. Would be really cool if you could make an OpenOS emulator of sorts just to create programs for OpenOS.I fully back this I just updated mineOs and that has made my old induction matrix monitor program not run again course its made for openOS (originally CC) but now I will have to rewrite it base up (witch I can't be bothered to do) or downgrade to open os for this computer
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t
he advantage of EnderIO conduits over all other wires is color coding so red only goes to red and blue only goes to blue over the same wire so happy was I when I saw the oc conduits that would save me a lot of cable clutter I thought but some how the still crosswire so server lime connects to server lightblues screen and all components all of a sudden are visible on server magenta heelpppp plzi am a nimb witted turf skull that had one server rack turned to no relay mode so all signals mashed up in it
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is the App Store down?
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thai is the original cc program that worked for years and still works technicaly
me = peripheral.wrap("tileinterface_3")
mon = peripheral.wrap("monitor_29")
low = 64mon.setTextScale(0.5)
local meItems = {
[1] = {"Iron Ingot","minecraft:iron_ingot","0"},
[2] = {"Sand", "minecraft:sand","0"},
[3] = {"Acasia Wood","minecraft:log2","0"},
[4] = {"Acasia Planks","minecraft:planks","4"},
[5] = {"SawDust","Mekanism:Sawdust","0"},
[6] = {"Paper","minecraft:paper","0"},
[7] = {"Cactus","minecraft:cactus","0"},
[8] = {"Cactus Green","minecraft:dye","2"},
[9] = {"Ink","minecraft:dye","0"},
[10] = {"Red Dye","minecraft:dye","1"},
[11] = {"Purple Dye","minecraft:dye","5"},
[12] = {"Gray Dye","minecraft:dye","8"},
[13] = {"Light Gray Dye","minecraft:dye","7"},
[14] = {"Light Blue Dye","minecraft:dye","12"},
[15] = {"Dandyline Yellow","minecraft:dye","11"},
[16] = {"Aluminium Ingots","TConstruct:materials","11"},
[17] = {"Stone","minecraft:stone","0"},
[18] = {"CobbleStone","minecraft:cobblestone","0"},
[19] = {"Gold Ingots","minecraft:gold_ingot","0"},
[20] = {"Copper Ingots","Mekanism:Ingot","5"},
[21] = {"GlowStone Dust","minecraft;glowstone_dust","0"},
[22] = {"Glass","minecraft:glass","0"}
}function checkMe(checkName, name)
melist = me.getAvailableItems()
for a = 1, #melist do
itemName = melist[a].fingerprint.id .. melist[a].fingerprint.dmg
value = tostring(melist[a].size)
if itemName == checkName then
print("true")
print(name)
print("me=" ..itemName)
print("var=" ..checkName)
print("sum=" ..value)
centerT(name, row+2, colors.black,colors.blue, "lefty")
if tonumber(value) <= low then
centerT(value, row+2,colors.black, colors.red, "righty")
else
centerT(value, row+2,colors.black, colors.green, "righty")
end
row=row+1
end
end
endfunction checkTable()
row = 1
clearScreen()
for i = 1, #meItems do
checkName = meItems[2] .. meItems[3]
name = meItems[1]
checkMe(checkName, name)
end
endfunction clearScreen()
mon.setBackgroundColor(colors.black)
mon.clear()
mon.setCursorPos(1,1)
centerT(" ME Inventory ",1,colors.blue, colors.white,"head")
endfunction centerT(text,line,txtback,txtcolor,pos)
monX,monY = mon.getSize()
mon.setBackgroundColor(txtback)
mon.setTextColor(txtcolor)
length = string.len(text)
dif = math.floor(monX-length)
x = math.floor(dif/2)
if pos == "head" then
mon.setCursorPos(x+1, line)
mon.write(text)
elseif pos == "lefty" then
mon.setCursorPos(2,line)
mon.write(text)
elseif pos == "righty" then
mon.setCursorPos(monX-length, line)
mon.write(text)
end
endwhile true do
checkTable()
sleep(10)
end -
that's the funny thing no it just don't show the the info I want from the ae2 network I shows the header after I ran it on a 4mb server setup but nothing more
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hi i am okay to computercraft but a complete newb to openccomputers but here is my question I have made a program in cc and then ported it over to oc it works but for some unknown reason will it not read the data from my table or maybe from ae2 itself here is the code so what's wrong
local component = require "component"
local gpu = component.gpu
local colors = require("colors")
local term = require "term"
local me = component.me_interface
local monX,monY = gpu.getResolution()
local low = 64
local meItems = {
[1] = {"Iron Ingot","minecraft:iron_ingot","0"},
[2] = {"Sand", "minecraft:sand","0"},
[3] = {"Acasia Wood","minecraft:log2","0"},
[4] = {"Acasia Planks","minecraft:planks","4"},
[5] = {"SawDust","Mekanism:Sawdust","0"},
[6] = {"Paper","minecraft:paper","0"},
[7] = {"Cactus","minecraft:cactus","0"},
[8] = {"Cactus Green","minecraft:dye","2"},
[9] = {"Ink","minecraft:dye","0"},
[10] = {"Red Dye","minecraft:dye","1"},
[11] = {"Purple Dye","minecraft:dye","5"},
[12] = {"Gray Dye","minecraft:dye","8"},
[13] = {"Light Gray Dye","minecraft:dye","7"},
[14] = {"Light Blue Dye","minecraft:dye","12"},
[15] = {"Dandyline Yellow","minecraft:dye","11"},
[16] = {"Aluminium Ingots","TConstruct:materials","11"},
[17] = {"Stone","minecraft:stone","0"},
[18] = {"CobbleStone","minecraft:cobblestone","0"},
[19] = {"Gold Ingots","minecraft:gold_ingot","0"},
[20] = {"Copper Ingots","Mekanism:Ingot","5"},
[21] = {"GlowStone Dust","minecraft;glowstone_dust","0"},
[22] = {"Glass","minecraft:glass","0"}
}function checkMe(checkName, name)
melist = me.getAvailableItems()
for a = 1, #melist do
itemName = melist[a].fingerprint.id .. melist[a].fingerprint.dmg
value = tostring(melist[a].size)
if itemName == checkName then
centerT(name, row+2, 0x000000, 0x0024BF, "lefty")
if tonumber(value) <= low then
centerT(value, row+2,0x000000, 0xBF0000, "righty")
else
centerT(value, row+2,0x000000, 0x0FBF00, "righty")
end
row=row+1
end
end
endfunction checkTable()
row = 1
clearScreen()
for i = 1, #meItems do
checkName = meItems[2] .. meItems[3]
name = meItems[1]
checkMe(checkName, name)
end
endfunction clearScreen()
gpu.setBackground(0x000000)
term.clear()
term.setCursor(1,1)
centerT(" ME Inventory ",1 ,0x0F00BF , 0xFFFFFF,"head")
endfunction centerT(text,line,txtback,txtcolor,pos)
gpu.setBackground(txtback)
gpu.setForeground(txtcolor)
length = string.len(text)
dif = math.floor(monX-length)
x = math.floor(dif/2)
if pos == "head" then
term.setCursor(x+1, line)
term.write(text)
elseif pos == "lefty" then
term.setCursor(2,line)
term.write(text)
elseif pos == "righty" then
term.setCursor(monX-length, line)
term.write(text)
end
endwhile true do
checkTable()
-- sleep(10)
end
AE2 Level / Auto-crafting
in Programs
Posted
yes I do via some P2p tunels bus otherwise yes