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DevonTheNovice

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Everything posted by DevonTheNovice

  1. Back in the day, I had started to look into and even attempted to develop An advanced networking system for OC. I failed before, but I feel I now have the experience and knowledge to truly pull it off (thanks to working in the field). So, I would like to re-introduce the Unet Project! The Unet framework is a full stack IP routing solution, featuring 64 bit IP address and subnet masks, VLANs, MAC (modem address) aware interfaces and the ability to be filtered by routers. The key behind Unet is its abstraction layer, aggregating all communications media (Loopback, Wired M
  2. I believe that people are getting confused because of the name... The lowercase i in internet is intentional, internet stands for inter-network, where as Internet (mind the uppercase I) is the name of the real world internet. What I want does not actually have anything to do with the real Internet. Far from it actually. The core idea is to allow a unified networking solution for programmers. A system that on the API side, sees a networking system, but on the data transmission side can see a network card, or a wireless network card, or a redstone card, or many other different data tran
  3. I hadn't thought of that! It doesn't seem all that heavy in theory. But as we all know, theory is not much of anything in the eyes of actually doing something. Still, planning now will always work for us! I can see that OC is about to be the 'driver' (Bad pun, I'm sorry) that utterly destroys Minecraft's fourth wall, and shall help us with amazing ideas, in-game, in real life, or both even now! I'll see what I can do to help too, although with my full plate, ideas are the most I can say for now.
  4. With some work and putting rules behind it all, we could bridge entine networks! You'd be able to send files, open web-pages, pm, email, and who knows what else? All through a single (Cluster on a large scale) OCnet-Internet bridge! You could link 2, 3, 4. The current addressing class system I'm drafting states that a class one address set (FF00.0000.0000.0000) could hold 256 networks, (minus one for technical reasons, view the mess that is unet documentation) so one could easily a couple HUNDRED minecraft servers with OS in a mesh. Maybe unreasonable, But I like the idea! Thousands of in-game
  5. Tecnically out of the reach of an In-game internet. But then, why should it be? If we thought of the pi as just a cloud server (A server our minecraft characters don't know where it is, but use anyway), and used an idea I've been playing around with (Cross-server networking without propiatary protocols) We could make entire networks, perhaps even the entire minecraft world reach the pi (We'd have to config an in-game bridge device to control that traffic) I replied to your other post, so if you'd like to talk about the pi itself, we can do it there where I covered some of the tecnical
  6. As we've seen in this topic: http://oc.cil.li/index.php?/topic/778-somebody-used-oc-to-control-a-lamp-in-real-life/ OC can communicate with the outside world! With enough coding it should be easy! You'd just need an internet card on your in-game machine, and have the pi set up to recieve messages from the in-game computer. However, we forget the blacklist: blacklist=[ "127.0.0.0/8", "10.0.0.0/8", "192.168.0.0/16", "172.16.0.0/12" ] This means that you can't have the pi on the same local network unless you changed the blacklist to allow OC to use the l
  7. Description: Networking in OC has long been the realm of LAN's. I think it's about time to change that, and would like to perhaps start an internetwork task force, to design the rules and build a new networking system that could allow programmers to focus on the software. Basically, I feel it's time someone invented the Internet in Minecraft. Function: A best-effort networking system similar to TCP/IP in the real world. Allowing subnetworks, reducing traffic on every network massively, and giving everyone more freedom to go crazy with OC's networks! Deadline: Whenever,
  8. The routers are working!!!!! UNET is starting to come to life!

  9. If you're still looking for this, I could slap together some code for you. You mentioned IRC, so I assume you would like a peer to peer system with no server managing it? It'd be good practice, So I'll code it up, and if you'd like a copy to try out, let me know!
  10. This sounds awesome, will definately be watching this! Need something like this for my private server, were building offices and such, and a less block like computer would be amazing! I'd ask for a Dell Precision T5500, but it's just a big black box with vents on the front and back only, and a 'fancy' grey cover on the front.
  11. They say if you're going to break it, break it hard...

  12. Yes, I know that many people have made networking systems, and I know that some of them do routing too. But I want to present a new contender to the table Unet! Unet will be an advanced networking system that will be heavily documented, routed using many different methods, and even support many transport mediums such as modems (of course), redstone eventually, linked cards, abstract busses, you think of it, it could probably be added to Unet! The way I'll achive this us by using routing devices set up in an extended star, as well as emulating the actual API, meaning that Unet will
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