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Popular Content

Showing content with the highest reputation since 11/17/18 in all areas

  1. 3 points

    Drone usage?

    Of course there is. Assembling a drone with a leash upgrade produces a drone that can transport cows, horses, sheeps, and pigs. Like this: Or... like this: Besides, drones are entities. They move in straight lines; they don't get stuck in the fence and can actually enter a house through a door. They move pretty fast — about 6 blocks a second (robots are at least 2 times slower). Drone's movement is asynchronous, so the machine can execute some other code in the middle of the flight. Drones can fly above the block height limit. The screenshot above was made while enjoying the flight at a height of 260 blocks, for example. Oh, they can fly below the bedrock, too. Also, drones look cool. Jobs at which drones clearly outperform robots include player transportation (thanks to the leash upgrade) and item transportation (due to their mobility). And, if used with robots, drones can be useful for crop farming, autocrafting, and construction, for example.
  2. 1 point

    OETF #14 - OHML

    OHML is a markup language based on XML, it is a simpler, OC-graphics adapted version of HTML.Par Part 1: Why i got that idea? It all started when i noticed that most network programs/libraries were either DNS system, or Website system. I tought it was very important to maintain an universal language for webpages. It is the first step of having a stable and universal "OCnet", which will follow with server and client implementations. Protocols, etc.. To finally have it united. It would mostly be useful with GERT since it allow for one, global, routing technology. Part 2: OHML versions OHML patch versions (1.0.1, 1.0.5, etc.) minor changes (more understandable descriptions, new optional arguments) can be asked in comments section, might get accepted, and when features are froze, set as a new minor version of OHML specifications. OHML minor versions (1.2, 1.1, 1.42) will accept features (new tags, deprecations, rename of tags/arguments, etc.) can also be asked in comments, they will get a seperate title from their major version, and have the space feature-freeze process than patch versions. OHML major versions (2, 4, 5) can start from a little draft based on a major feature (removal fo tags, minor/medium changes in way how code is wrote, etc.), and then should be put in another OETF thread, to add new features, validate them, and polish them. OHML v1.0 tags: Table about all tags and their (XML) arguments is available in png format, attached to this topic. Examples: Image: <image file="blabla.pic"></image> = "blabla.pic" showen as PIC (MineOS image) format Text: <text>Hello!</text> <text>World</text> Script: <script lang="some_script_language">Some multi-line script</script> Hyperlink: <a href="/superdupernews.ohm">Show super duper news</a> Part 3: HREF format An HREF format defined in <a> tag can be relative or absolute. If a href starts with any supported protocol name followed by "://" (ex: ohtp://), the link is fully absolute and should be coutned as the same than if the user inputed it as a website. It's a normal URL Then, if a href starts with "/", it is relative to the website host (can be ohtp://test.com), so, the full path is: {WEBSITE HOST} + {HREF} Finally, starts with nothing above, it is relative and should be appended to the actual URL URL are in the same format than real ones (protocol://host://webpage) OHML, being a markup language, will not support any kind of dynamic coding like <if> statements, <print> statements, etc., dynamic coding is handled by <script> tags and scripts languages supported by the browser. (Currently no script language has been made, it's coming). Anyway thanks for reading that long document about OHML, feel free to ask me things. I am actually making a protocol for it (OHTP) and then a basic server + client implementation. A OHML decoder hasn't been done yet, but since OHML is based on XML, any XML parser will do the job, then just show tags appropriate content and here it is! OHML is ready for any people making a script format and a web protocol. Community will choose by itself which one is used.
  3. 1 point


    This new update look GLORIOUS <3 you wonderful people
  4. 1 point

    [Release] Custom Cases For OC

    A while ago there was a post on here about someone making custom cases, I am not that person but I do have a release. This may be improved upon in the future but as of right now it is in a completely usable state. This is a client side replacement for opencomputers. Do not use with normal opencomputers. This will be updated to release versions of OC and will not be for 1.7.10 Theoretically this should be usable as a client connecting to a server with normal opencomputers, this was not tested. To use this install this modified version of opencomputers, it includes a custom case with it. If you want a different case you can choose to install a resource pack, I have made 2 so far. If a resource pack says it is incompatible for any reason ignore it, it's a single number in the pack.mcmeta that has to be different for certain minecraft versions, it will not effect the pack. The default case that comes with the mod: 1.10, OC version 1.7.3 1.11, OC version 1.7.3 1.12, OC version 1.7.3 NZXT Case: download IBM 5150 Case: download Let me know of any issues, or any suggestions for future cases.
  5. 1 point

    remote shell by payonel, psh

    I've developed a remote shell client and rc daemon called psh (payo-sh, like ssh but without the "secure" part) It's still a work in progress, but at this point should be quite usable for basic operations. You can find it via oppm, just `oppm install psh` On your hosts that should accept psh connections, run the rc daemon: `rc pshd start`. To have pshd running every boot, make sure to enable it: `rc pshd enable` From the client, run `psh -l` or `psh --list` to scan/search for available pshd hosts `psh -f` or `psh --first` to connect to the first host to respond, or `psh -f <address_prefix>` to connect to the first pshd host whose modem address string starts with the address_prefix you specify (this gives a quick short hand mechanism for connecting to remote hosts by just a prefix). No, I don't (yet) have hostname-like support `psh <full_remote_adddress>` saves you from any broadcast/scan calls, and connects directly to the specified host. At this time, psh only works stricly with standard io only, it does not intercept nor fake gpu calls.Most programs will assume you can read and write via the gpu, and psh tells the remote shell that a natural tty (and gpu) is available, thus fooling some programs (such as edit). psh also takes an optional additional argument to run as a command on the remote host (just like ssh does). So `psh -f "" ls` is a fast way to run ls on the remote machine without starting an interactive shell (and close the connection immediately) In the future I'll be adding `pcp` to the same `psh` oppm package, which will support cp calls (inspired by scp), but for now `psh ... "cat file" > file` works reasonably well. Note though at this time stderr is being communicated to psh as stdout, and thus trying to copy a file in this manner may produce a file with a shell error message (such as if a file doesn't exist). Again, in the future, pcp will be the reliable solution for copying files and folders.
  6. 1 point

    Big Reactors Grid Control

    It's a bug in the command line tool specifically.. though I was pretty sure i fixed this ages ago... You CAN "fix" this by going into Lua 5.2 mode but that's something i need to fix tbh. Thanks
  7. 1 point

    [Release] Custom Cases For OC

    Oh my god! The cases are so much amazing, way better than the ugly and blocky ones that had 2 textures. I can't wait for more cases. Good job!
  8. 1 point
    Sweet. I just built a new reactor with all mods updated and it worked for me with the gate touching the reactor... i placed the gate after the reactor was already formed tho so placing it beforehand might be an issue. I also noticed that attaching a second energy injector has gotten kinda wonky once the reactor has formed so for now it might be a good idea to fully build the reactor first (and open the GUI) and then place everything else around it.
  9. 1 point
    @CocoVanChoco The reason the reactor is shutting down is because you enabled "failsafe" - this option doesn't do what you think it does and i advise against using it - it becomes useless after past 11% fuel conversion anyways. The reason your reactor is filling up is because energy can not be transferred away from the core fast enough (if at all)
  10. 1 point
    local fs = component.proxy(component.list("filesystem")()) local handle = fs.open("init.lua") local buffer = {} repeat local data = fs.read(handle, math.huge) table.insert(buffer, data) until not data fs.close(handle) local entire_contents_of_file = table.concat(buffer) stream handles naturally don't returns ALL of what you ask for, it can take multiple reads. read returns nil when the stream has ended (e.g. eof)
  11. 1 point

    Help with wireless redstone

  12. 1 point

    Help with wireless redstone

    No worries @Molinko. I really appreciate you taking your time to help me with this problem. Thank you.
  13. 1 point

    Help with wireless redstone

    I apologize @LORD MJ as I'm on the road atm and internet is spotty place to place. Thanks to @payonel for the input, you're a wonderful pal for strolling the forums with your insight. P.s the update looks awesome
  14. 1 point

    More Cases for OC

    I am working on something similar, it will only be available for 1.8+ and I'm doing this in my free time so it may never get released. However it's almost ready, I will make a post once I get finished!
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