Sangar 92 Posted May 21, 2015 Share Posted May 21, 2015 OpenComputers 1.5.10 is out now! This one took a little longer than intended, so the change log is a bit longer, too!As always, remember to make a backup of your world before updating.Download on Curse. Added: APU, a hybrid of CPU and GPU. Limited for the costs, but essentially opens up a card slot. Added: Getter in Debug Card to query list of online players and known dimensions. Added: Made blocks compatible with AE2 spatial system. Added: Slow block breaking for robots and drones. Changed: AE2 controller driver functionality is now always present in interfaces, even when channels are enabled. Changed: Port of a received ComputerCraft network message is now appended instead of prepended (allows more generic message handling). Changed: Removed recipe for endstone, added fake endstone instead and OreDictionatified the drone recipes. Changed: Tablets should now keep running when changing dimensions (e.g. going to the nether). Changed: Updated native libraries to Lua 5.2.4. Tested them as best I could in VMs, but let me know if persistence stops working for you after this update. Fixed: 3D Printer shape limit check being off by one. Fixed: Duplicate rendering of equipped item on robots. Fixed: GUI of invalidated screens not closing. Fixed: Hopefully got rid of potential one-time lag when turning on the first computer after starting the game. Fixed: Hover upgrades not working when built-into robots (worked only in container slots). Fixed: Issues in ComputerCraft integration. Fixed: Issues with AE2 export bus driver. Fixed: MFR Safari Net converter (i.e. info added to item stack descriptor). Fixed: Shift-clicking something into a database filling all empty slots with that item. Link to post Share on other sites
ElvishJerricco 0 Posted May 21, 2015 Share Posted May 21, 2015 Added: Made blocks compatible with AE2 spatial system. Awesome! More mods need to be compatible with that. Link to post Share on other sites