Sangar 92 Posted January 24, 2015 Share Posted January 24, 2015 OpenComputers 1.4.6 is now available. A bunch of fixes, some quality-of-life improvements.As always, remember to make a backup of your world before updating.For downloads see Curse. Added: AE2 controller integration now works via AE2 interface block if channels are disabled. Added: Comparator override to capacitor, based on its (local!) buffer fill rate. Added: Debug card can be bound to a player to use the player's permissions for runCommand by shift-rightclicking it while holding it. Added: Extended implementation of switch ComputerCraft peripheral to properly "fake" connected modems. This means OC's block components can - for the most part - now also be controlled from CC. Added: Make disassembler finish disassembly of added item immediately if added by a player in creative mode. Added: preconfigured Tablet to NEI, missed that when adding the other preconfigured stuff. Changed: Raid blocks will now keep their inventory when broken, allowing relocation without losing their data. Fixed: filesystem.list returning a list with duplicate values (mpmxyz). Fixed: AE2 integration's getCraftables returning stored stacks; now properly returning recipe output stacks. Fixed: Bad override leading to incorrectly interpreted redstone output in some scenarios, e.g. with the redstone paste mod. Fixed: Computers' beep implementation. Fixed: EEPROM with data (even if just an address) not being usable for crafting a Lua BIOS. Fixed: logic for handling nodes with duplicate addresses when merging networks. Fixed: Mekanism energy acceptor method returning inverted value, leading to non-stop power acceptance. Fixed: Miniscule chance of items breaking in disassembler even when chance was set to zero. Fixed: Potential keybinding-related client crash. Link to post Share on other sites