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Freedbot

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Posts posted by Freedbot

  1. I mean it's got to be something to due with either BRGC or OpenOS.  When I shut down BRGC and manually change rod insertion on the reactor it can provide steam to all the turbines fine.  It gets low on water due to the storage limit as you said, but at never runs out or fails to pump out enough steam properly.

    For now what I've been doing when I want to leave it in "charge" mode (my goal is to reach 1% full on my energy core), is to turn the reactor "off" in BRGC so it doesn't mess with it, then manually turn the reactor on and adjust the rods to output 32B/t.  This is hardly ideal since it bypasses most of the point of using BRGC, but at least I still have the pretty GUI to show me stats and it'll work fine for my needs later once I go back off charge mode.  Here's what it looks like.  The water and steam levels don't fluctuate.

    Oh, I nearly forgot.  Thank you for the quick responses, the help, and for making the script in the first place :)

  2. Yeah I did notice the water level was well lower than the midway line, but even when manually cranked it still keeps up production fine.  Would it be possible to loosen that restriction in the script?  Anything I could/should edit?

    Edit: Yep, recalibrated to 27.7 B/t again.  I guess I need the safety check relaxed if BRGC is to be of much use for my setup... Or is there something I can change?  Is the internal capacity set or variable based on design?

  3. So I'm having an interesting issue.  Everything works perfectly with your program at 11 turbines hooked to 1 reactor, but the moment I add the 12th BRGC insists on running the reactor with a lower output than needed to keep all the turbines up to speed (about 1.1 B/t shy, yes in charge mode).  I've manually set my reactor successfully to output the needed 24.  I can shut off BRGC and manual change insertion to run all the turbines fine.  Power output is being dumped into a tier 8 draconic core.  Turbines are all hooked via Mekanism's ultimate mechanical pipes in series on one long pipe for steam, another for water.  Previously I was using Thermal Dynamic's super-laminar fluiducts and switched out in testing.  Same result.  The turbines are set to "vent excess".  There's a sink hooked to the reactor to add water to the system as needed, but the supply properly maintains volume even without it.  I have most of my turbines in large Compact Machines, but I'm going to go ahead and rule those out as a factor since it wasn't an issue before adding this last turbine.

    I'm playing on Enigmatica 2 1.69b (non-expert, non-skyblock).  It's a small dedicated server.  I'm host.

    My reactor

    Turbines are typical 80 blade, 32 Ludicrite.

    Running the current version of OpenComputers with this update script run on a fresh OpenOS install to avoid the broken timer issue.

    Screen and Reactor GUI...

    Edit: After finishing the build I was going for I'm at 16 turbines.  The script seems to think this means 27.7 B/t.  So thanks to the ultimate mechanical pipes doing an even distribution on all turbines they're evening out to all be equally underpowered at around ~20 KiRF/t.

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