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SusiKette

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Posts posted by SusiKette

  1. 9 hours ago, BrisingrAerowing said:

    Otherwise, you may want to re-download the mod and try again.

    I can't really do that since I'm not the one who updates the modpack I'm using. I'll just have to wait for an update and hope that things work as intended :/

  2. I'm trying to turn a big/extreme reactor on/off with a simple practice program, but I get a following error when I try to run the program:

    /lib/br_control.lua:4: attempt to call field 'setActive' (a boolean value):
    stack traceback:
    	/lib/br_control.lua:4: in main chunk
    	(...tail calls...)
    	[C]: in function 'xpcall'
    	/lib/process.lua:63: in function </lib/process.lua:59>

    A bit more detailed explanation on what each line means might help future troubleshooting.

    The test program looks like this:

    local br = component.br_reactor
    
    if(br.getEnergyStored() < 9000000) then
      br.setActive(false)
    end
    
    if(br.getEnergyStored() > 1000000) then
      br.setActive(true)
    end

    Simply put if the internal energy buffer of the reactor is 90% full, the reactor turns off and if it goes below 10% it turns on. I've made sure that the computer actually recognizes the reactor.

    I don't really know why this doesn't work.

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