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DevNebulae
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Posts posted by DevNebulae
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2 hours ago, Fingercomp said:
Whoops, got a bit too enthusiastic with trying it out. At least I documented what happens when you don't do it. Thanks for the help!
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6 hours ago, Michiyo said:
Sure, open the OpenComputers config, find "bufferChanges=" and set it to false. Then you can put files directly into $savedir/world/opencommputers/$hdduuid/
The weird thing is that if I add a file via Visual Studio Code (VS Code), the computer does not pick up on it until after I reboot the computer. I can also not real-time edit the file in VS Code and run it on the computer as I expect it to as I could with ComputerCraft. Is there something I am missing?
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Hello everyone!
I am currently diving deeper in the documentation of the OpenComputers mod and I am wondering if there is a way to externally develop a script while testing it on the MineCraft client. I could develop scripts for ComputerCraft by placing them in a certain folder in the .minecraft folder, but what is the preferred way of doing so in OpenComputers?
With developing externally, I mean in my favorite editor of choice (Visual Studio Code for example).
Use of LuaRocks or other external dependencies
in Programming
Posted
Hello everyone!
I am currently building an inventory monitoring system and I want to use a third-party library system to convert the data from Refined Storage to JSON. I have found the library "dkjson", but I cannot figure out how to use it with the script. Do you guys have any pointers as to how to deal with this?