Is there a census on using a remote server to serve as the "program" and writing a client that only acts as a basic IO. So basically the bulk of the program would be run on the server and the client (which runs in game on the OC) basically just sends and receives data to the server. This method allows for very complex tasks to be carried out without burdening the server and potentially causing scripts to yield and fail. The trade off being that you actually have to host the program and you're basically "cheating" by not actually coding the program within OC itself. Pros/Cons shorthand: + Wil