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vik2or
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Posts posted by vik2or
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It take longer to crash without deepresonance .. but it still does.
Also i have this in server console "CONSOLE: thread/WARN] [OpenComputers]: A component of type 'br_turbine' disappeared (b8fa7f53-2cb0-4ae6-911a-a11da367a2fc)! This usually means that it didn't save its node." could this have something to do with it?
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i get the same error like MaSch
After the turbines stop callibrating in a feaw minutes the game crashes ( i think that the problem is with turbinecontrol not reactorcontrol .. because it is working while turbine are calibrating and no crash until they're done)
i have direwolf20 1.10.2 with a few extra mods (mekanism, roots, enderzoo)
and error is similar
Description: Exception in server tick loop
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextNode(HashMap.java:1429)
at java.util.HashMap$KeyIterator.next(HashMap.java:1453)
at java.util.AbstractCollection.toArray(AbstractCollection.java:141)
at com.google.common.collect.ImmutableSet.copyOf(ImmutableSet.java:374)
at elec332.core.grid.internal.GridEventInputHandler.tickEnd(GridEventInputHandler.java:91)
at elec332.core.grid.internal.GridEventHandler.serverTick(GridEventHandler.java:49)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_433_GridEventHandler_serverTick_ServerTickEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.minecraftforge.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:261)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:657)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)i removed deepresonance form the pack and it still errors out
Description: Exception ticking world
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextNode(HashMap.java:1429)
at java.util.HashMap$KeyIterator.next(HashMap.java:1453)
at net.minecraft.server.management.PlayerChunkMap.func_72693_b(SourceFile:114)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:222)
at WorldServerOF.func_72835_b(WorldServerOF.java:37)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:698)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)The opencomputer computer is tier 3 server with a tier 3 video/cpu/hdd/data card, 4 x tier 3.5 memory, internet and network card and the script doesn't autostart if i add it in rc.cfg (enabled = {brgc_reactor, brgc_turbines}) i have to start them manually using " brgcctrl service all start"
Big Reactors Grid Control
in Programs
Posted
I usually use a kinda low threshold on other power gen like 30%-40% or so ... (especially on IME diesel generators, because i don't wanna hear them going on and off constantly), and because the active extreme reactor take a while to start, i would go with idea 4 (don't really want the reactor to start and waste fuel while it gets the turbines to optimal rpm, just to fill 10% of battery and then stop or waste power. When it starts i want it to work for a while).
btw, is the new code available to download? on your site it still says ver,4.1.
As a side note, could you make so that if you have multiple gpus/screens to show the gui on all so i can select one to show detailed reactor inf and another or 2 to show detailed turbine info or other combinations. I looked through the gui code a bit, you do search for a gpu/screen to bind them, but i'm new to lua and opencomp.