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Ranub1s

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Posts posted by Ranub1s

  1. 10 minutes ago, Nexarius said:

    But you could make 4 servers each with their own client and go into "/tank/auslesen.lua" on the client and into "/tank/anzeige.lua" on the server to change the port from 70 to whatever you want so they dont interfere with each other.

    Thought about it too but than i will need atleast 5 Servers, monitoring each stock itself. this much space we dont have in our control room and we want to keep the pc's as low as possible ^^ so ... not the bst solution.
    btw. can the server get inputs from different ports at once? so it could name the incoming messages itself if you install the client with different ports.

    822a9e-1502615774.png

  2. Now i have an other idea, only if you are interested in it ;)

    Currently your nice program/server accepts the outputs of many different clients at the same time and putting them on one screen. Sadly its not possible to see which message/liquid-storage was sended from which client. So you have only an overview of all at once.
    (as sample: we have 4 different unload stations (1x ship, 2x train and 1x airship) and a main Storage. When i add to each unloadstation/buffer a client i can only see what i have all over so i cant see from control room what was delivered and what is already in our storage)
    So is it possible that the Clients can be labeled while installing and send theese messages to the servers so it can print it out?

    Thanks :)

  3. Currently we are using OpenComputers-MC1.7.10-1.6.2.12-universal.
    and as i already wrote:
    " (NVM- the bug happens if you work with a Power-Distributor and a Relay) "

    in Single player the files are working fine, even if you reboot the pc or turn it on/off .. but strangly not on our mod-pack server.
    maybe with latest version a bug appeared .. the autorun.lua looks legit... but after restart the pc automaticly goes to directionary /home #

    e61afd-1502533256.png


    91979c-1502533224.png

  4. Great Work !! :)

    and so quick ;) thanks.
    sadly i found a strange bug in spreading informations over more monitors, a few gets only strange informations. (half of text and wrong colors)
    (NVM- the bug happens if you work with a Power-Distributor and a Relay)

    and the wireless broadcast (with a setting of 2000range) cant reach a server (chunkloaded) which is further away (arround 500blocks)

    Ah, and the liquids you see here are from "tinkers" so maybe thats why they are unknown to your program. (just took them as test)

     

     

  5. 21 hours ago, Nexarius said:

    Thanks :)

    I only really concentrated on the display of the server and never noticed that on the client because I only used it as debug view to see the names of the fluids. The percent calculation was switched up. It was capacity / amount not amount / capacity.

    I've optimised it for a big screen 8x5 http://i.imgur.com/E4N2qat.png
    The resolution is already on maximum the screens cannot give more.

    But do you mean something like this?

    Yes,
    and i have figured out that "server-side" print message of the liquids can only be done on 1 Monitor. So next question would be, is it possible to broadcast it to more seperated monitors in a Network thats seperated from the incomming message of the client. (example on screen)

    *dont want to botch your programm :D*

    2017-08-09_11.16.29.png

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