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Posts posted by swg2you
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Hello.
When output to the monitor, the color 0xRRGGBB is approximated to the palette set in the monitor. I need to know exactly which color I will get through gpu.get when outputting color 0xRRGGBB.
Can you answer (or show example on the Lua): What algorithm is used to approximate colors?
Sorry for the bad english.
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Below, just a small program that I use to test colors. Maybe it will be useful to someone.
sicot.lua "SimpleColorTester", "MC 1.12.2", "OpenComputers version 1.7.0.4", "Lua 5.3"
local gpu=require('component').gpu local ev=require('event') local function setColor(f,b) gpu.setForeground(f) gpu.setBackground(b) end local w=0xFFFFFF require('term').clear() gpu.fill(1,1,80,12," ") gpu.set(27,1,'← click →') gpu.set(69,1,' RMB to exit') gpu.set(69,3,'◄ Tier 2') gpu.set(69,5,'◄ Tier 3') gpu.set(69,6,' ▼') local function showcolor(c) for i=0,24 do local b= (c & 2^i) >> i setColor((1-b)*w, b*w) gpu.set(24-i,1,tostring(b)) end setColor(c ~ w, c) gpu.fill(1,3,24,3," ") gpu.set(7,4,string.format('Set: %06X',c)) local _,_,bg=gpu.get(1,3) gpu.set(7,5,string.format('Get: %06X',bg)) setColor(w,0) gpu.set(1,2,'└──┴┴──┘└──┴┴──┘└──┴┴──┘') end local color=math.random(w) showcolor(color) local s='SimpleColorTest' for i=1,#s do setColor(color ~ w, color) gpu.set(36+i*2,1,string.sub(s,i,i)..' ') color=math.random(w) end --[[ https://en.wikipedia.org/wiki/List_of_software_palettes#6-8-5_levels_RGB Tier3 palette is constructed with six levels for red, eight levels for green and five levels for the blue primaries, giving 6×8×5 = 240 combinations. The index can be addressed by (40×R)+(5×G)+B, with R ranging from 0 to 5, G from 0 to 7 and B from 0 to 4. Levels are chosen in function of sensibility of the normal human eye to every primary color.]] --Tier2: safe colors, use this if you need that your program look the same on tier2 and tier3 monitors palTier2={0x000000,0x333333,0x333399,0x336600,0x336699,0x33CC33,0x663300,0x6699FF,0x9933CC,0xCC66CC,0xCCCCCC,0xFF3333,0xFF6699,0xFFCC33,0xFFFF33,0xFFFFFF} --alternative palettes palCGA={0x000000,0x0000AA,0x00AA00,0x00AAAA,0xAA0000,0xAA00AA,0xAA5500,0xAAAAAA,0x555555,0x5555FF,0x55FF55,0x55FFFF,0xFF5555,0xFF55FF,0xFFFF55,0xFFFFFF} palRGBI={0x000000,0x0000AA,0x00AA00,0x00AAAA,0xAA0000,0xAA00AA,0xAAAA00,0xAAAAAA,0x555555,0x5555FF,0x55FF55,0x55FFFF,0xFF5555,0xFF55FF,0xFFFF55,0xFFFFFF} palZX={0x000000,0x0000CD,0xCD0000,0xCD00CD,0x00CD00,0x00CDCD,0xCDCD00,0xCDCDCD,0x000000,0x0000FF,0xFF0000,0xFF00FF,0x00FF00,0x00FFFF,0xFFFF00,0xFFFFFF} pal7f={0x000000,0x000080,0x008000,0x008080,0x800000,0x800080,0x808000,0x808080,0x1f1f1f,0x1f1fFF,0x1fFF1f,0x1fFFFF,0xFF1f1f,0xFF1fFF,0xFFFF1f,0xFFFFFF} --show getPaletteColor(0..15) for x=0,7 do for y=0,1 do local c=gpu.getPaletteColor(x+y*8) setColor(w,c) gpu.set(1+x*10, 14+y, ' ') setColor(w,0) gpu.set(1+x*10+3, 14+y, string.format('%06X',c)) end end --show Tier2 safe colors for x=0,15 do setColor(w,palTier2[x+1]) gpu.set(36+2*x, 3, ' ') end --show Tier3, by default 16 shades of gray for y=0,0xF do setColor(w,(y+1)*0x0f0f0f) gpu.set(36+y*2, 5, ' ') end --Tier3: big palette 6r*8g*5b=240 fixed colors (approximately) are generated by the following algorithm for r=0,5 do for g=0,7 do for b=0,4 do setColor(w, r*0x330000 + g*0x2400 + b*0x3F) gpu.set(1+2*(b+g*5), 7+r, ' ') end end end -- for greater accuracy it is necessary to use tables -- RR = {0x00, 0x33, 0x66, 0x99, 0xCC, 0xFF} -- GG = {0x00, 0x24, 0x49, 0x6D, 0x92, 0xB6, 0xDB, 0xFF} -- BB = {0x00, 0x40, 0x80, 0xC0, 0xFF} -- and formula color = RR[r] << 16 + GG[g] << 8 + BB[b] -- when r = 1 .. 6; g = 1 .. 8; b = 1 .. 5 local t=ev.timer(1,function() setColor(w,0) gpu.set(69,1,'→RMB to exit') os.sleep(.05) gpu.set(69,1,' RMB to exit') end, math.huge) repeat local _,_,x,y,k=ev.pull('touch') local s,fg,bg=gpu.get(x,y) if y==1 and x<=24 then local bit=24-x color = color ~ 2^bit showcolor(color) else color=bg showcolor(color) end --temp test compute approximation r = (color & 0xFF0000) >> 16 g = (color & 0x00FF00) >> 8 b = color & 0x0000FF r = r*6//256 g = g*8//256 b = b*5//256 RR={0x00,0x33,0x66,0x99,0xCC,0xFF} GG={0x00,0x24,0x49,0x6D,0x92,0xB6,0xDB,0xFF} BB={0x00,0x40,0x80,0xC0,0xFF} --temp show test gpu.set(1+00, 16, string.format('%02X',RR[r+1])) gpu.set(1+10, 16, string.format('%02X',GG[g+1])) gpu.set(1+20, 16, string.format('%02X',BB[b+1])) until k==1 ev.cancel(t) setColor(w,0) require('term').clear()
What algorithm is used to approximate colors?
in Programming
Posted
Thanks a lot.
I correctly understood? "хитромудрый код" is taken directly from the code of OpenComputers?
P.S Say hello to computercraft.ru