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nightsta69

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nightsta69 last won the day on March 19 2015

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About nightsta69

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  • Minecraft
    nightsta69
  1. so is my implementation of the networking protocol right? does the networking protocol still work? i've kinda been waiting for some sort of response on this for the past few days now. if it doesn't work anymore, i'll figure out something else, i just thought it would be neat to use it, since it was provided by the mod itself.
  2. ok so i've been playing with the network loot disk for the past few days, and i don't seem to understand what i'm doing wrong here, so i'll show you what i'm doing, and trying to do, and the results of said actions. i have 3 computers that i'm trying to connect together thru the udp protocol from the network loot disk. Server A: 192.168.1.1 -- serves as a "database" server to hold variables sent to it and relay them to other servers that request said variables. server B: 192.168.1.10 -- server that collects information about my reactor and components attached and then pushes it to
  3. so i started working with the network disk that comes as dungeon loot for OC and i think i've run into something. i can set IP's for my server, listen on ports, open connections between computers and send messages, but when i try to close the connection, it doesn't fire an event to close the connection. server A network.ip.bind("192.168.1.1") network.tcp.listen(1024) while true do local _, event, ch, data, remoteaddr, port = event.pull("tcp") print(event, ch, data, remoteaddr, port) end server B network.ip.bind("192.168.1.10") network.tcp.open("192.168.1.1", 1024) -- Server A respons
  4. is there a way to receive the name of the person that is currently using the computer? i've rummaged thru the wiki to some great extent, and haven't really found anything concrete. basically i just want to find the current user and store them in a variable that i can pass around. any help would be greatly appreciated. thanks!
  5. thanks for the reply, and i thought that might have been a bug, but i've only been working with the mod for about 2 weeks now. I'm really impressed with this mod, and i love the flexibility and persistence this mod has over computercraft. i hope you continue with this mod thru 1.8 and above. and thank you again for the fix.
  6. hi, i'm currently working on autocrafting on the AE2 system thru opencomputers and i seem to have hit a snag. i wanting to check if my CPU's are busy or not before assigning a task to them but when i do: local components = require("component") local me = component.proxy(component.list("me_controller")()) print(me.getCpus()) it only returns a string. when i looked at the https://github.com/MightyPirates/OpenComputers/blob/master-MC1.7.10/src/main/scala/li/cil/oc/integration/appeng/DriverController.scala at line 73 it states that its suppose to return a list of tables, but it only returns
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