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Fingercomp

Conway's Game of Life

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OK, here's what you should do in this game:

  • Create an initial configuration.
  • Observe how it evolves.
Sounds simple?

This program is something like the pixel editor. You have a board with a grid, pressing left mouse button places a cell, pressing right one kills a cell. All the magic begins when you press [space bar]. Then every 1/10 s the board updates according to the following rules:

  • Every cell may have up to 8 neighbors.
  • Any live cell with 0 or 1 neighbors dies (under-population).
  • Any live cell with 2 or 3 neighbors lives on to the next generation.
  • Any live cell with more than 3 neighbors dies (over-population).
  • Any dead cell with exactly 3 neighbors becomes a live one (reproduction).
You can find more information here.

Controls:

  • [space bar] Start or pause simulation.
  • [RMB] Kill a cell.
  • [LMB] Place a cell.
Requirements:
  • Tier 3 screen (only this screen supports precise mode).
  • Tier 3 graphics card.
Download:

wget https://raw.githubusercontent.com/OpenPrograms/Fingercomp-Programs/master/game-of-life/game-of-life.lua gol.lua
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Looks great! I love playing around with this :)

CC has a treasure disk with this on it - theirs has a toggleable option that shows colors representing the cells - red for a cell that will die next turn, green for a cell that will live, and yellow for a cell that will be born. I really liked that feature - and it looks pretty.

I think I might add that functionality into this version, when I get the time to mess around with it :)

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CC has a treasure disk with this on it - theirs has a toggleable option that shows colors representing the cells - red for a cell that will die next turn, green for a cell that will live, and yellow for a cell that will be born. I really liked that feature - and it looks pretty.

I've updated the game. One of new features is highlighting, toggled by [c]. (Red means that a cell will die next turn. Green - will be born. White - stays alive)

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Other features:

  • [backspace] clears the board;
  • [<] and [>] controls the speed of the simulation;
  • [Enter] updates the board if the simulation is paused (something like one-step simulation);
  • Generation counter.
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