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Hello! Been coding a bit with Lua for quite some time and am currently creating a program that allows for customization if the user sees fit with the use of changeable variables and the use of the "load()" method. I've used load() in the past however it seems that when using load() to define a variable as a component, the function that is created from the load() seems to not recognize the "component" variable that I declared earlier within the code.

Here's the snippet from my program:

local objTesseract  = "tile_thermalexpansion_ender_tesseract_name"
local objBuffer     = "bc_pipe"

local component = require("component")

if component.isAvailable(objTesseract) and component.isAvailable(objBuffer) then
    load("local t = component."..objTesseract.." local b = component."..objBuffer)()
  ...

Error produced:
VI9YhWP.png

Is there something I can do to achieve the product that I want? Perhaps there is a thing that I am missing or doing wrong? Maybe this isn't even possible! (I highly doubt this, however, if this is the case, ill have to sacrifice the customization of the program) Regardless, please let me know, and thank you in advance for all of your help!

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The load function (assuming lua 5.2) will take and environment argument as a table. Try like so..

local com = require 'component' -- local var 'com' in this env
 -- expose 'com' from this env as 'component' in the loaded 'fn' env
local fn = load('return component.list(...)', '=fn', 't', { component = com })

print(fn('gpu')) -- should basically be `component.list('gpu')`

See lua 5.2 'load' function

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