In-game chat system
I am trying to make a program that will work similarly to discord I guess, but I can't figure out how to get only the message and the recipient to save on the server. I'm not too great at lua unfortunately.
I would like it to be a server-client system, which could preferably scale for several people. Each client would register with a username, which the server would store. The clients would only receive messages while the program is running.
Not particularly concerned with any deadline, but eagerly awaiting a response. Feel free to ask me about any other information.
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