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ayangd

[Subproject] Mining Robot with Geolyzer

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Demo in video:

https://youtu.be/p_ytIJhMRqc

Minimum robot specs:

Computer Case (Tier 2)
CPU (Tier 1)
Memory (Tier 1.5)
EEPROM (LUA embedded)
Graphics Card (Tier 1)
 Hard Disk Drive (Tier 1)
 or
 Disk Drive and (after assembly) Floppy Disk
 which the HDD or FD has LUA and mine.lua program in it
Keyboard
Screen (Tier 1)
Inventory Upgrade
Geolyzer

Mining tool: Iron pickaxe

Program usage:

mine <facing> <depth>

When the robot can't dig down anymore, the robot will ignore the depth and go up.

Tips: When the robot is running, don't peek down. When the robot go up, you will block it. And charge it full before usage.

 

Download:

wget https://raw.githubusercontent.com/ayangd/oc-automate_everything/master/subprojects/mine.lua mine.lua

 

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Yeah, I read your code, and I wish I can read russian cyrillic alphabets ._.

So, you use the geolyzer to determine the robot facing, by testing scan and break, then scan again, isn't it?

And you scan 16x16 blocks by scanning 4 times, isn't it? (Because, I see it's impossible to scan it all at one time as it will scan for 256 blocks, which it exceeds the limit of 64 blocks per scan)

I was thinking about just scanning the ore near the robot as if you scan farther away, it will barely distinguish the ore and the stone's hardness, but I see it is +-0.5! Nice.

Anyway, thanks for the input there! :D

Edited by ayangd
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local function compass()
  local sides = {2, 1, 3, 0} -- links of cardinal points, for raw data
  local D = nil
  for s = 1, #sides do
    if robot.detect(3) or robot.place(3) then -- check for block in front side
      local A = geolyzer.scan(-1, -1, 0, 3, 3, 1) -- scan blocks around the robot
      robot.swing(3)
      local B = geolyzer.scan(-1, -1, 0, 3, 3, 1)
      for n = 2, 8, 2 do
        if math.ceil(B[n])-math.ceil(A[n])<0 then -- check the difference between two scans
          D = sides[n/2] -- set the direction
          break
        end
      end
    else -- turn if there is no block
      robot.turn(true)
    end
  end
  return D -- return the direction
end
local min, max = 2.2, 40 -- minimum hardness selected to capture lead ore from IC2
local border = nil
local X, Y, Z = 0, 0, 0
local function scan(xx, zz) -- 8x8 block scan
  local raw, index = geolyzer.scan(xx, zz, -1, 8, 8, 1), 1
  for z = zz, zz+7 do
    for x = xx, xx+7 do
      if raw[index] >= min and raw[index] <= max then
        -- add ore coordinates to list
        -- coords of the geolyzer will be converted to local coords of robot
        table.insert(WORLD.x, X+x)
        table.insert(WORLD.y, Y-1)
        table.insert(WORLD.z, Z+z)
      elseif raw[index] < -0.31 then
        -- if a block with a negative hardness is detected, set the flag to end scanning
        border = Y
      end
      index = index + 1
    end
  end
end

local quads = {{-7, -7}, {-7, 1}, {1, -7}, {1, 1}}
while not border do
  if robot.move(0) then
    Y = Y - 1
  end
  for q = 1, 4 do
    scan(table.unpack(quads[q]))
  end
end

 

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Well, thanks for translating them for me, tho.... I appreciate that.

I will update my code after integrating it to my other code/module.

Imagine starting the program again and again, they will always break blocks when starting :rolleyes: I'll just pass the robot facing from the command line, or from another program calling this program.

So, for now, let it be as simple as it is.

Btw, when you scan for like 8 blocks away from the robot, wouldn't it catch some stone as ore? (Sometimes stone can go up to 2.2 hardness by +-0.5 noise.)

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I assume that is from my funky code:

-- Wrap function inside functions, so they will automatically go back to its initial state.
function ru(fu, ar) robot.up(); fu(div(ar)); robot.down(); end
function rd(fu, ar) robot.down(); fu(div(ar)); robot.up(); end
function rl(fu, ar) robot.turnLeft(); fu(div(ar)); robot.turnRight(); end
function rr(fu, ar) robot.turnRight(); fu(div(ar)); robot.turnLeft(); end
-- Forward function moved below!
function rb(fu, ar) robot.back(); fu(div(ar)); robot.forward(); end

And also, I forget to put `local`s on every variables in the code. It's been a while since the last time I touch LUA.

Well, I'll use other way to overcome this inefficiency..

Thanks for the input :D

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