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Sim

Player Tracking

Question

I want to build a player tracker for a labyrinth.  The purpose to is minimize the ability of players to use waypoints to bypass all/most of the labyrinth.. require they actually walk it.

I am new to OC, and want to be sure i'm thinking things correctly before i get totally lost.

My idea is to have several motion sensors spread throughout the labyrinth.  When a sensor is tripped, it sends a signal to the computer.  The computer uses the debug card to find the location of every player on the server ( usually < 25).  it uses that information to determine who was 'near' the tripped sensor.  the player name and sensor number is saved in a table/database.

only when all required sensors have 'tripped' for a particular player, they would be deemed to have completed the labyrinth.

 

Am i making this more complicated then it needs to be?  Will this work with OC ?

 

Sim

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