Jump to content
  • Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal
  • 0
CoderDE

Use an off-game Editor like VS

Question

Hello guys,

my question is... can I "mount" the file system of my in-game pc to an ftp server or to a cloud? Or can I say that every time when i save changes to a file in the filesystem it saves this changes to the "real" filesystem? Well... then I can mount this real Folder an edit it in VS But then it must load into the game... but how can i do that?

When these realy not works... can i clone and push Git repositorys in OC or in the OpenOS? And when that, how?

Thanks, yout Panakotta00


P.S. yes I know that i can write something like that with the internetcard... but I will have a easier way. And sorry for terrible english ;-)

Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0
21 hours ago, Michiyo said:

In the OpenComputers config set bufferedChanges to false, and start MC, now everything changed in game is saved in real time to the host FS, and any changes made on the host FS are reflected in game.

Ok... one more question do i have... why does OpenComputers saves the files on debian with the perm code 644 or 744? Can i change this? Or do you know about a way to make it editable for other userers without setting every time the permissions?

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.