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dear god this was painful to get working Zorya NEO Zorya has returned! Yeah, I finally did it. I finally updated Zorya. With this major upgrade, the game has completely changed. Zorya is now much more modular. Configurations are no longer static JSON files. They're now Lua scripts. Modules are also now compressed and the entire thing loads from an initial ram filesystem. I've also included utilities for configuring and managing your Zorya NEO install. Here's a rundown of the features of Zorya NEO: Multithreading - For when you want to do a lot in the bootloader. Netw
Hi. I've made a bootloader, which first of all was fork of OpenLoader, but I got rid of OpenLoader's code and made my own. Main features: 0. Refreshable filesystem/OS list. This is the reason I started to make my own bootloader. 1. May be stored in EEPROM. I tried to make it as simple as possible, maybe I'll compress it. 2. Checks _OSVERSION in files. So, it reads file and finds value of _OSVERSION, if it won't find, it'll return string "Unknown" 3. If booting OS or something else is failed, it won't crash and will refresh screen and, because of my lazyness to work with sig