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Found 4 results

  1. So uh, I don't have a name for it. I guess it's a little like a UUCP network... I'm open to suggestions Over the last few days, I've been in the car a lot. And these are like, 3 hour trips. I've decided to measure the amount of code I write in car trips. Anyway, this is what I've been working on. I haven't noticed any bugs, but there is no current functionailty beyond forwarding, there is no security the max message size is just under 8KiB, due to OC limitations (Configurable), and it's kinda loud because I needed debugging messages. Oh yeah, it requires a Computronics tape drive to serve
  2. nezd

    OctoTapeFS

    OctoTapeFS v0.1 Slowest way to store your files Do you remember this days when your commodore loads software from tape? I don't, i weren't even born when commodore were popular. Well, now you could bring this days back with OctoTapeFS - The slowest way to store your files! Link to pastebin Video Showcase Possible arguments: -h Displays help message --save=path Save file from path to tape -l Loads file from tape --dump=path Save file from tape to path -v Toggle verbosity -f Disable waiting for user input in load TODO: C
  3. Running the 'Tape' program from Computronics in multiplayers cause errors ('peripheral' is a null value') where on singleplayer it's fine. Any help? Offending line - local tape = peripheral.find("tape_drive") full program here
  4. TL;DR: http://pastebin.com/DG1wiRDc I was messing around with tape drives and trying to make them loop, and it turns out that it's a bit more complicated than it would seem. If the audio used is shorter than the tape, the tape doesn't automatically stop when the audio ends, instead playing silence for the rest of the unused tape length, before stopping. This renders isEnd() and .getState() useless, because after the audio is over, the tape will still play, only actually ending (and stopping) several minutes later (audio and tape length assumed to differ by several minutes, your mileage m
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