Search the Community
Showing results for tags 'game'.
ocCraft is a little videogame originated trough a very little OpenComputers game jam. It is currently not much more as the engine but should be easy to modify as long as you have a little practice with lua. Modding You can install/create your own texture packs (also with different resolution) as well as mods with new blocks, entities and biomes (world gen)*. *(technically you can change nearly anything at runtime because the most data are stored in a local table named global which will given to any script at loading.) GitHub: https://github.com/MisterNoNameLP/ocCraft
Hey there, I figured I'd share how my project is advancing. I realized that for a computer within a game... there really was a lack of games If you ever wanted a way to chill while you wait for your 8 High Powered Solar Arrays to craft... here's a solution! The game works and plays but it's still a work in progress as there is still no type checking when users enter a choice (entering a letter when the program wants a number makes it crash, for exemple). The credits are not saved in a file for persistence yet. Finally, I stil haven't completed the split mechanics (When you rec
========================================================================================== I will be editing this frequently, to do some tests, for formatting with new styles I am putting this pack together because i got annoyed at the fact that opencomputers seamed to be late mid to late game. So with this post, i am making some scripts to work with as little resources as possible for robots.I will also post a guide later, on how to create robots, if someone doesn't know yet.(for now ill just tell you)just put any tier
This game here is actually pretty fun. As you reply, you have to corrupt th previous person's wish. Example: Reply 1: I wish I was invisible. Reply 2: Fine, but only for one minute. Let's start: I wish I could fly. offtopic: I actually got the idea from the ComputerCraft forums.
OK, here's what you should do in this game: Create an initial configuration. Observe how it evolves. Sounds simple? This program is something like the pixel editor. You have a board with a grid, pressing left mouse button places a cell, pressing right one kills a cell. All the magic begins when you press [space bar]. Then every 1/10 s the board updates according to the following rules: Every cell may have up to 8 neighbors. Any live cell with 0 or 1 neighbors dies (under-population). Any live cell with 2 or 3 neighbors lives on to the next generation. Any live cell with more than 3 neighbors
How it Works: Write some code and use a spoiler and code that [spolier][code]Insert Lua code Here[/code][/spoiler] Then, the other people have to guess the output based on the code. If the code requires vars to run, put them as a comment at the end of the code as you would run the program with it (--Vars: XXX, XXX, Cake, Pie) The responding questions shall be as shown for strings or for numbers
Space Trader Open Alpha An Open Universe sandbox trader. Explore and trade forever. Current Features Include: Completely randomly generated universe. Fully functional trading system. Micro economy that determines local prices. Functioning AI traders out to steal all your best buys! [New] Planned Features Include: Equipment. (Shields, Armour, AI Upgrades etc.) Shipyards/Armouries (Buy and Equip ships) Combat! Weapons. (^For the combat. ^) Faction rating (Your actions will have consequences...) More Factions (More consequences.) Better controls for multiple ship