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Showing results for tags 'game'.
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ocCraft is a little videogame originated trough a very little OpenComputers game jam. It is currently not much more as the engine but should be easy to modify as long as you have a little practice with lua. Modding You can install/create your own texture packs (also with different resolution) as well as mods with new blocks, entities and biomes (world gen)*. *(technically you can change nearly anything at runtime because the most data are stored in a local table named global which will given to any script at loading.) GitHub: https://github.com/MisterNoNameLP/ocCraft
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Hey there, I figured I'd share how my project is advancing. I realized that for a computer within a game... there really was a lack of games If you ever wanted a way to chill while you wait for your 8 High Powered Solar Arrays to craft... here's a solution! The game works and plays but it's still a work in progress as there is still no type checking when users enter a choice (entering a letter when the program wants a number makes it crash, for exemple). The credits are not saved in a file for persistence yet. Finally, I stil haven't completed the split mechanics (When you rec
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========================================================================================== I will be editing this frequently, to do some tests, for formatting with new styles I am putting this pack together because i got annoyed at the fact that opencomputers seamed to be late mid to late game. So with this post, i am making some scripts to work with as little resources as possible for robots.I will also post a guide later, on how to create robots, if someone doesn't know yet.(for now ill just tell you)just put any tier
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This game here is actually pretty fun. As you reply, you have to corrupt th previous person's wish. Example: Reply 1: I wish I was invisible. Reply 2: Fine, but only for one minute. Let's start: I wish I could fly. offtopic: I actually got the idea from the ComputerCraft forums.
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OK, here's what you should do in this game: Create an initial configuration. Observe how it evolves. Sounds simple? This program is something like the pixel editor. You have a board with a grid, pressing left mouse button places a cell, pressing right one kills a cell. All the magic begins when you press [space bar]. Then every 1/10 s the board updates according to the following rules: Every cell may have up to 8 neighbors. Any live cell with 0 or 1 neighbors dies (under-population). Any live cell with 2 or 3 neighbors lives on to the next generation. Any live cell with more than 3 neighbors
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How it Works: Write some code and use a spoiler and code that [spolier][code]Insert Lua code Here[/code][/spoiler] Then, the other people have to guess the output based on the code. If the code requires vars to run, put them as a comment at the end of the code as you would run the program with it (--Vars: XXX, XXX, Cake, Pie) The responding questions shall be as shown for strings or for numbers
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Space Trader Open Alpha An Open Universe sandbox trader. Explore and trade forever. Current Features Include: Completely randomly generated universe. Fully functional trading system. Micro economy that determines local prices. Functioning AI traders out to steal all your best buys! [New] Planned Features Include: Equipment. (Shields, Armour, AI Upgrades etc.) Shipyards/Armouries (Buy and Equip ships) Combat! Weapons. (^For the combat. ^) Faction rating (Your actions will have consequences...) More Factions (More consequences.) Better controls for multiple ship