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  1. OpenComputers 1.5.5 is now available. Bugfixes and minor improvements! As always, remember to make a backup of your world before updating. Download on Curse. Added: 3D prints can be recycled by putting them into 3D printers as material. Added: Sign upgrade will add sign text to tablet_use signal. Added: Filtering to AE2 item listing callbacks getItemsInNetwork and getCraftables. Filters are tables with the same (basic) keys as converted item stacks, the values being the (exact) filter values. Added: Drivers for newer RF energy API interfaces, should make them work with mods only implementi
  2. I dont have to say much, my game randomly crashes with the following error: Pastebin: pastebin.com/x9FmpvNi thanks for Support, Luca_S
  3. OpenComputers 1.5.4 is now available. I dub it "The Decoration Update". What's new? Glad you asked: 3D Printers! Also some bug fixes. But mainly 3D Printers! As always, remember to make a backup of your world before updating. Download on Curse. What The 3D Printer is a new component that can be used to print custom "models" as blocks, to be placed in the world. This essentially allows you to print your own decorative blocks, with a few limitations. Most of the blocks in the image above are actually printed custom models. Here's what a printed block can be in the most basic form: A model
  4. OpenComputers Version 1.5.3 is now available. Bugfix galore. As always, remember to make a backup of your world before updating. Download on Curse. Added: Allow getting array with input / output for all colors for bundled redstone. Fixed: Initial color value for cables when placed as multiparts. Fixed: Potential NPE in robot update logic. Fixed: Potential NPE in item cost computation. Fixed: Potential NPE in directory listing. Fixed: LuaJ fallback. Fixed: Screens potentially preventing chunks to unload. Fixed: Sound handler potentially leaking memory. Fixed: Angel upgrade. Edit: Oh, al
  5. OpenComputers Version 1.5.1 is now available. Mostly bugfixes, some improvements. As always, remember to make a backup of your world before updating. Download on Curse. Added: Allow swapping EEPROM in MCU by shift-rightclicking the block with the EEPROM to insert in hand. Added: Man file for rc script system (Magik6k). Changed [MC1.7.10]: Backported change to robot movement / execution logic so that it runs in a tick handler instead of the tile entity's update method. Changed: Improved rc script system (Magik6k). Fixed [MC1.7.10]: Broken flight height computation. Fixed [MC1.7.10]: Robo
  6. Mostly bugfixes since the beta. Changelog copied for convenience, because you really should read it. Really. READ THE CHANGE LOG! As always, remember to make a backup of your world before updating. Download on Curse. This update contains some major changes, so be sure to read the change log. Also, due to these changes, this version may have some neat new bugs hidden in it, in particular in the way robots' and drones' inventories work and how they interact with the world. Added: eeprom.getData/setData for storing a 256-sized byte array. Changed: Microcontrollers are now fully sided, i.e.
  7. Time for another beta! Moreso than usual, do make a backup of your world before updating. READ THE CHANGE LOG! This update contains some major changes, so be sure to read the change log. Also, due to these changes, this version may have some neat new bugs hidden in it, in particular in the way robots' and drones' inventories work and how they interact with the world. I did a good bit of testing, but would like to get a few more eyeballs on this before I'm declaring it somewhat stable. Added: eeprom.getData/setData for storing a 256-sized byte array. Changed: Microcontrollers are now ful
  8. OpenComputers 1.4.9 is now available. Just a few bug fixes. As always, remember to make a backup of your world before updating. For downloads see Curse. Fixed: Cables having a chance of not yielding output when being disassembled. Fixed: Tablet disassembly. Fixed: Tablets being charged even if there was no power. Fixed: Potential NPE in MCU tooltip.
  9. OpenComputers 1.4.8 is now available. Minor maintenance. Unless something major pops up before 1.5 goes final, this will be the last 1.4 release. As always, remember to make a backup of your world before updating. For downloads see Curse. Added: yes.lua program to OpenOS (hunator). Changed: Default power conversion values for RF. Needed adjustment after other mods now natively produce RF. Fixed: Improved block rendering a bit, should behave properly with shaders now (thanks a ton to Ivorius for pointers).
  10. OpenComputers 1.4.7 is now available. Lots of small stuff, tier two and creative tablets - which can hold a container, so you can install a disk drive to use floppies in them now. As always, remember to make a backup of your world before updating. For downloads see Curse. Added: debug.insertFluid and debug.removeFluid. Added: debug.removeItem for removing items from inventories. Added: inventory_controller.compareToDatabase. Added: play and stop methods to jukebox driver. Added: Ability to copy lines from screens using the analyzer (shift-rightclicking the line with the analyzer), then pas
  11. OpenComputers 1.4.6 is now available. A bunch of fixes, some quality-of-life improvements. As always, remember to make a backup of your world before updating. For downloads see Curse. Added: AE2 controller integration now works via AE2 interface block if channels are disabled. Added: Comparator override to capacitor, based on its (local!) buffer fill rate. Added: Debug card can be bound to a player to use the player's permissions for runCommand by shift-rightclicking it while holding it. Added: Extended implementation of switch ComputerCraft peripheral to properly "fake" connected modems
  12. OpenComputers 1.4.5 is now available. Some new features and two important bug fixes. As always, remember to make a backup of your world before updating. For downloads see Curse. Added: Wake-on-Redstone and Wake-on-LAN for computers via component.redstone.setWakeThreshold and component.modem.setWakeMessage. Added: High precision input mode for tier three screens (component.screen.setPrecise), allowing for floating point coordinates in mouse events (sub-character accuracy). Added: Wireless redstone on tier two redstone cards now works in drones and tablets. Added: Highlighting matching item
  13. OpenComputers 1.4.4a is now available. More bugfixes. As always, remember to make a backup of your world before updating. For downloads see Curse. Fixed: IC2 is recognized as energy providing mod again (note: it still worked as long as there was another supported power providing mod present, but OC went to no-power mode if IC2 was the only such mod present). Fixed: Negative values for width/height of gpu.copy/gpu.fill doing bad things. Fixed: Forgot adding backwards compatibility to inventory_controller.getStackInSlot; sides.back now refers to the robot's own inventory again. However, plea
  14. OpenComputers 1.4.4 is now available. Mostly bugfixes. As always, remember to make a backup of your world before updating. For downloads see Curse. Added: Creative Drone and Microcontroller cases. Added: Preconfigured Robot, Microcontroller and Drone to creative tab (Microcontroller and Drone still need a programmed EEPROM to be put useful). Added: EEPROM cloning recipe (EEPROM + EEPROM -> 2x EEPROM with same data). If one is empty, the one with data is preferred. If both have data, the first one gets copied onto the second. Added: Waila options for toggling energy, address and componen
  15. OpenComputers 1.4.3 is now available. It brings drones and a tier two microcontroller, as well as some more mod integration. As always, remember to make a backup of your world before updating. For downloads see Curse. Added: Drones, less powerful but faster entity-based robots. Added: Access Points can act as plain access points now (i.e. you can disable them bouncing wireless messages they receive; they always acted more like repeaters before). Added: Tier 2 Microcontroller, most important differentiation is that it has a T2 card slot, so it can use bundled redstone, e.g. Added: World Sen
  16. OpenComputers 1.4.3 is now in beta. As a little Christmas present new things have been added and old things have potentially been broken, fun for the whole family! I'll write a full changelog for the release proper, for now here's a quick roundup of what changed an what I'd appreciate help testing with. Added: Tier 2 Microcontroller. Added: Drones! Added: Leash Upgrade. Changed: A lot of internal robot-related logic to allow reusing it for drones. Download can be found in the usual places, on Curse or on Github. Drones? Drones! Drones are to robots as microcontrollers are to computers. T
  17. OpenComputer 1.4.2 is now available. It brings one quite important change, EEPROMs, so be sure to read the information about them below! It also adds two new blocks, the Raid and the Microcontroller, the latter of the two being a device built in the Assembler. As always, remember to make a backup of your world before updating. For downloads see Curse. Added: EEPROM, contains BIOS used to boot computers as of now. Added: Microcontroller block, crafted in Assembler. Very limited one-block, non-configurable computer for specialized tasks such as redstone control. Added: Raid block, houses
  18. Version 1.4.1 is now available. Mostly a bugfix release. As always, remember to make a backup of your world before updating. For downloads see Curse. Added: A few utility methods to the database component, and a method to the inventory controller and geolyzer to allow configuring database components. Added: Method to run commands using the debug card. Fixed: Generator upgrade eating container items (e.g. the bucket of lava buckets). Now remains in the generator's internal inventory. Fixed: Screens potentially becoming unresponsive after changing dimensions. Fixed: Screens sometimes being b
  19. OpenComputers 1.4 is now available. Even more important than usual, remember to make a backup of your world before updating. Seriously. Do it. For downloads see Curse. VERY IMPORTANT You cannot downgrade to OC1.3, after loading your world in OC1.4, without losing converted blocks. To future-proof things, the way blocks are handled internally has been switched around a bit in 1.4. This means all of the old blocks have to be converted to the new format. For blocks that are in the world this happens automatically. For blocks in inventories, this also happens automatically if they are in a pla
  20. The first beta of OpenComputers 1.4 is now available. There are relatively few gameplay changes, the main reason for the version bump is that the Java API has been cleaned up and expanded a bit, making it incompatible with the 1.3 version. This means combining OC 1.4 with other mods using the OC API will - in most cases - not work well until they update to the new API. There are no breaking changes on the Lua side. Lua programs should continue to work as they are. Even more imporant than usual, remember to make a backup of your world before updating. Seriously. Do it. For downloads see Curse
  21. Version 1.3.6 is now available. Pretty much a bugfix release. As always, remember to make a backup of your world before updating. For downloads see Curse. Added: setting to disable debug card functionality. Changed: replaced char wideness computation so that all unifont chars are now available. Fixed: sidedness detection (most noticeable via CMEs and remote terminals not working in certain conditions). Fixed: platform architecture detection. Fixed: log spam due to bad mod presence detection combination with some other mods shipping partial APIs. Note: this will be the last release for
  22. Version 1.3.5 is now available. Two major additions, fluids in robots and finally official tablets, as well as a couple of fixes and other improvements. As always, remember to make a backup of your world before updating. Download for MC1.6.4 Download for MC1.7.10 Added: fluids in robots! Tank Upgrade! Tank Controller Upgrade! Added: tablets now have recipes, so they're now officially obtainable. Added: holograms can now be translated (moved) a little. Added: the Geolyzer is now usable as an upgrade. Added: the Crafting Upgrade craft now returns the crafted item's stacksize. Added
  23. Version 1.3.4 is now available. Again, for the most part bugfixes, with a few additions and changes. As always, remember to make a backup of your world before updating. Download for MC1.6.4 Download for MC1.7.10 Added: cables can now be dyed. Differently colored cables will not connect. Light gray cables (default color) will connect to all cables. Added: hologram projectors can now be rotated around the Y axis by whacking them with a wrench. Added: highlights in GUIs to indicate which items can go into which slots based on what is hovered. Change: maximum robot complexity is now
  24. Version 1.3.3 is now available. For the most part, this is a bugfix release, but there are a few additions and changes, too. As always, remember to make a backup of your world before updating. Download for MC1.6.4 Download for MC1.7.10 Added: tab completion for the default shell (thanks Magik6k). Added: methods for screens to invert 'activate' and 'sneak-activate' behavior. Added: support for Factorization and IC2 Classic power. Added: setting for maximum hologram scale by tier. Added: assembler is now a component, so it can be started automatically. Added [MC1.7]: support for Dy
  25. Version 1.3.2 is out. As always, remember to make a backup of your world before updating. WARNING: when updating from MC 1.7.2 to MC 1.7.10, you may have to load your world in OC 1.3.1 + MC 1.7.10 at least once before updating to OC 1.3.2, to avoid losing blocks / items! Download for MC1.6.4 Download for MC1.7.10 Added: motion sensor block. Added: tractor beam upgrade. Added: made floppies dyable by popular demand (craft them with a dye). Added: unicode font renderer (thanks asie for providing the Unifont parser). Added: switches / access points can now be upgraded (check their
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