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cadergator10

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Everything posted by cadergator10

  1. Another thing: you'll also need to give the version of said mods you listed.
  2. Update 3.0.1 adds many important changes as well as quality of life updates. Settings button has been moved to the dev module, which looks a little nicer than the foreground container it used to show up. It requires the systemmanagement permission like module installation. You can now edit cryptKey in the settings menu. The main modules.txt file on servertine now only contains links to download the modules.txt files externally. This means, if someone gets verified, I can add their link to the txt file, and they can configure their updates themselves. If someone isn't ve
  3. Next update is going to modify the module installation a little bit. Instead of relying on one modules.txt file in the servertine github, that file will have links to seperate modules.txt files in other repositories, so if you want to create modules for the system that can be auto installed, you can. I might also add a way to connect to another repo through a raw url, so if something isn't officially supported and connected, you can still download it.
  4. Hello, so I was wanting to make a server that my programs can sync up with to download stuff, very much like the App Market on MineOS. I was wondering if there were any tips or information on how you made yours?
  5. There are some issues with it I think that I might try and figure out
  6. Hello, its me again... yes, I'm back... yes, I sure love filling up the feed... I really wanted pathfinding for my program, so I found a simple LUA pathfinding script online and modified it to fit OpenComputers. This is where I found the script https://github.com/wesleywerner/lua-star This is the modified script: https://pastebin.com/5KsV3KuF What's the difference and why is this good for robots: The A* Algorythm works in 3D space! Diagonals are disabled due to robots not moving in 3d space. The algorythm takes in the Robot's facing into account (which you
  7. Hello, it's me again, Cade. Y'know, the guy who's pretty much filled up the activity history list on the home page... yeah I'm back. I'm working on a Warehouse system for Open Computers. This is what I'm planning on having: Robots which do the work of grabbing items, sorting them, and packaging them in shulker boxes (if requested) A* Pathfinding with preferences (a robot is more likely to go above a block than go around it due to less steps) Collision detection (Robot in the way, request a repath) Possible integration with OpenSecurity Rolldoors (Plac
  8. Incredibly interesting, but can it run store Crysis?
  9. I feel like the most active person on this server LOL But I am here to announce that this is pretty much ready for release!!! It's gonna be a little bit of a process: gotta change ReadMe files, revise wiki, etc. but it's really gonna be worth it! It will "likely" be released tonight, so 12 hours I assume. However, I am unsure if the SecurityAPI will work by then, so as of the moment, it's incompatable. Here is a list of what I've done: Split apart the server and database completely from the security and sector system, and moved them to Servertine github Fixed security sy
  10. I feel like the most active person on this server LOL But I am here to announce that this is pretty much ready for release!!! It's gonna be a little bit of a process: gotta change ReadMe files, revise wiki, etc. but it's really gonna be worth it! It will "likely" be released tonight, so 12 hours I assume. However, I am unsure if the SecurityAPI will work by then, so as of the moment, it's incompatable. Here is a list of what I've done: Split apart the server and database completely from the security and sector system, and moved them to Servertine github Fixed security sy
  11. Servertine is an easy to use platform to build programs off of with some extra features in them. It is mainly comprised of the Server (Hub for all messages), the Database (Used to easily configure settings on the server), and the SerpAPI (used to connect your programs to the server). Why use the serpentine system? Well, you get Encrypted messages (dont have anyone snooping on your messages) Dedicated ports and automatic port searching (multiple systems can theoretically be in your world) A clean looking server GUI to log your modules messages Dedicated tab in the databa
  12. Progress update on system: So far as of this point, security and sector module are working as intended, server modules are working as intended, permissions are working correctly, you can sign in from the database, users can have permissions set to them, you can create users from the database, database no longer requires restart for adding/deleting/editing vars, strings and multi-strings work as intended, port checking and multi-port system works as intended, and range extender, sector control, and doorcontrols are working as intended. There are definitely things missing here. What doesn
  13. These are some decent ideas. Regarding the tablet, the reason i can maybe see why it doesn't save state is because, while a computer is saved in a chunk which is saved and loaded, a tablet would be very complicated in that case, sometimes being in a chest and sometimes being in someone's inventory. Probably fairly complicated and something they didn't want to deal with seeing as the demand for that would maybe be lower compared to a regular computer (plus a tablet often doesn't have links to any in-game machines or such, so its less important to save state)
  14. This is an incredibly interesting program I could use for my security system. I'll look into it. Thank you
  15. Video has been released here! It includes sneak peak of server and database (really only the database looks different)
  16. Update on progress: I plan on this being the 3.0.0 update due to MASSIVE changes and refactoring, like rewriting of server and mineos database and doorcontrol level. Sector system is going to be easier to manage due to the increased space for activity :D Some other QOL improvements I plan on doing: Removing single door type in favor of multi door type (autoinstaller will still have a single door setup mode to simplify certain setups.) Multi-Door will support multiple readers to be able to activate one door (Allowing for INFINITE possibility :D) Sectors will now
  17. Work is being done on update 2.5.0 (may change to 3.0.0 due to scale of change) The major thing this is doing is completely seperating the security system from the server with modules. This will mean the server itself can be a base for other people's programs to use. The database is also going to be module-fied. It's a lot of work, but fun. The Server is going to be put in a seperate github repo when I finish fully and change up the github page and such. It's going to be called servertine. The security system is still in development, I'm just seperating the two in case people want to make
  18. It appears to beep at different frequencies. Every frequency provided on the table increases it's delay by 0.5 seconds (meaning the 4 values cause a beautiful 2 seconds of noise) I assume this is what it is, since I didn't actually know a computer could beep at different frequencies. Well whadoyouknow, I didn't know you could beep at different frequencies! I definitely have to utilize this lol. I've been using computronic's beep card
  19. Update 2.4.0 is pretty much finished. All that's left is a big test of everything and ensuring all bugs are worked out before pulling to main branch and release. The big thing with this update is the Sectors system, the replacement to the forceopen and bypasslock system. What this does is you can create sectors in the mineos database, which you can assign doors to if you like. Then you can control all the sectors from the sectorcontrol program using redstone. You assign certain sector functions to a side and redstone color (bundled redstone only, meaning you must have project red to use t
  20. Update 2.3.1 has been released a while back, so here is a list of what's next. I don't have time frames for any of this. Update 2.3.2 will add in the ability to control doors from the diagnostic tablet. You can tell a specific door to lock open or stay open for a period of time without being near to it or swiping your card. its also good for locking open doors that usually can't. Probably something that won't be used much but helpful when needed. Update 2.4.0 will be adding in Sectors to replace forceOpen and bypassLock. The idea will be that you can create and name sectors (ex: light se
  21. Little late on updates, but ill add here. Update 2.3.0 adds in functionality to SecurityAPi to let you make your own programs using strings and hiddenstrings. You can grab the data stored in a user's account if it is a string or hidden string using getvar and change it's data using setvar. With this, you can make your own program such as a counter, etc. The mineOS database now downloads userlist from server first, and it defaults to not autoupdating (you can change it in settings. Update 2.3.1 will be coming out later after a week or so. It changes up the mineOS database interface ma
  22. New video has been released on the diagnostic tablet
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