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cadergator10

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Everything posted by cadergator10

  1. Work is being done on update 2.5.0 (may change to 3.0.0 due to scale of change) The major thing this is doing is completely seperating the security system from the server with modules. This will mean the server itself can be a base for other people's programs to use. The database is also going to be module-fied. It's a lot of work, but fun. The Server is going to be put in a seperate github repo when I finish fully and change up the github page and such. It's going to be called servertine. The security system is still in development, I'm just seperating the two in case people want to make
  2. It appears to beep at different frequencies. Every frequency provided on the table increases it's delay by 0.5 seconds (meaning the 4 values cause a beautiful 2 seconds of noise) I assume this is what it is, since I didn't actually know a computer could beep at different frequencies. Well whadoyouknow, I didn't know you could beep at different frequencies! I definitely have to utilize this lol. I've been using computronic's beep card
  3. Update 2.4.0 is pretty much finished. All that's left is a big test of everything and ensuring all bugs are worked out before pulling to main branch and release. The big thing with this update is the Sectors system, the replacement to the forceopen and bypasslock system. What this does is you can create sectors in the mineos database, which you can assign doors to if you like. Then you can control all the sectors from the sectorcontrol program using redstone. You assign certain sector functions to a side and redstone color (bundled redstone only, meaning you must have project red to use t
  4. Update 2.3.1 has been released a while back, so here is a list of what's next. I don't have time frames for any of this. Update 2.3.2 will add in the ability to control doors from the diagnostic tablet. You can tell a specific door to lock open or stay open for a period of time without being near to it or swiping your card. its also good for locking open doors that usually can't. Probably something that won't be used much but helpful when needed. Update 2.4.0 will be adding in Sectors to replace forceOpen and bypassLock. The idea will be that you can create and name sectors (ex: light se
  5. Little late on updates, but ill add here. Update 2.3.0 adds in functionality to SecurityAPi to let you make your own programs using strings and hiddenstrings. You can grab the data stored in a user's account if it is a string or hidden string using getvar and change it's data using setvar. With this, you can make your own program such as a counter, etc. The mineOS database now downloads userlist from server first, and it defaults to not autoupdating (you can change it in settings. Update 2.3.1 will be coming out later after a week or so. It changes up the mineOS database interface ma
  6. New video has been released on the diagnostic tablet
  7. Update 2.2.2: Added runtime door editing to diagnostic tablet. Only works on versions 2.2.2 and up. The only thing runtime editing cannot do yet is passes. That still requires the auto installer. In order to use runtime editing, you go to the runtime editing app on the diagnostic tablet, choose the door you want to edit, and swipe the red card (admin card) on that magreader. If it is a multidoor, then the first magreader you swipe will always be listed first, then all the other doors connected to the multi door will be listed after that. Another upgrade over traditional autoinstaller editing i
  8. Hello, is there a way I can join this group?
  9. Update 2.2.1: Updated diagnostic tablet to combine door diagnostics with accelerated door setup. It also can read all the passes you add to a door. The new diagnostic tablet only works with doors 2.2.0 and up (if you want to see every single door connected to a multidoor, the version must be 2.2.1 and up) Next video will be on the diagnostic tablet
  10. This is less of a "Do for me" and more of a "Work Together" kind of thing. I am working for fun on a warehouse program with user management, item management, locations for items, pulling, restocking, etc. It's a fun side project, but progress is slow as I figure out how to do this. There is going to be 1 server, then mineos computers that handle the bulk of the work, with 2 seperate apps: one being the actual warehouse program for pulling orders and such, and one being the store where people can sign in and buy stuff. After I finish that I might add in a way to automate pulling with robots, ha
  11. 4 videos have been made on the system so far, the 4th being about the new modular system features
  12. Added a securityAPI library, so you can make your own programs and link it to the security system.
  13. I run a MC server called Site 91, which is a minecraft roleplay server. That is the main reason I needed to make a security system. The modpack (with images) is here https://www.technicpack.net/modpack/site-91.1622979 IP is here site91.mcserver.io There are loads of mods so I can't list them yet because I am not at home (blocked by school firewall)
  14. Update 2.2.0 (coming in a few days) will be introducing an advanced pass checking system. The new system will be able to: Allow multiple passes through 1 door Reject certain passes Require two passes to go through (above a certain level and part of a certain group) A supreme pass (kind of like a staff pass) that lets you in no matter what base pass, reject passes, or more you don't have Of course, updating the door control database will not break the system, as now I am taking extra precautions to make it update cleanly, so updating will automatically change config
  15. Update 2.#.# makes this version obsolete! The new page for updates is the Modular security database. Github is here https://github.com/cadergator10/opencomputer-security-system
  16. I reworked the entire security system in order to make it more user friendly and modular, and I believe I finished it! This system is composed of 1. A server 2. A MineOS database 3. All the doorcontrol systems. Improvements this has over the older system: Modular, non-hardcoded passes, groups, etc, so you can customize it to your own preferences A customizable cryptKey, so the message encryption is unique to yourself Updated autoinstaller, so it detects what version your doorcontrol is and server is (old 1.#.# version or this new 2.#.# version) Even more! I
  17. New update adds some personal features that will be disabled, but what it also adds is to the autoinstaller. There is a new program called "accelerated door setup" Basically, it is a program you have on your tablet with a wireless network card in it. When you run the door auto installer, if you are setting up for the first time, you can link it to an accelerated door setup tablet. When you do so, it shows a pin between 1000 and 9999, which you must enter on your setup tablet (link to it above) After a successful link, you should be able to do all the inputs from your tablet, which means more f
  18. Newest update adds in support for Intercom doors (although I know you prolly won't use it. It's something on my server) Will add in Staff doors soon
  19. Sorry for long wait. The older version of opensecurity used to call the doorcontrol block os_door. It is now called os_doorcontrol so you will have to edit the code for it to work
  20. I updated the server to use a new system for saving the files, and a new way of checking the user! Before, it used the name. The problem with that is that if you change the name, you cant use the card anymore. Now, the card uses a UUID! It doesn't change unless you reset the uuid, which will give it a new uuid, rendering the old card useless. Way better over all. Also made it so if a user has the staff pass, it will let them in through ANY door. Also adding images rn
  21. So, I ran into a problem on my server, since I use a security card system for the roleplay server. We had a MTF base (scp stuff) far away from the main site! What this means, is that if you are out of the main site, you couldn't use the swipe, since the modem doesn't broadcast that far. Well, I figured out just recently that the linked card can span any number of blocks! And so I got the idea, that I could put a network booster of some sort at the site and at the MTF base, whenever one booster receives a modem broadcast, it sends it through the link card. The other booster receives the link ca
  22. The code uses the Open Computers serialization library. I'm not sure if there is a regular lua serialization library or not, but the code works in the game, so I'm not quite sure.
  23. Fixed the OpenOS database! Not sure if it will work first time however, as I lost some of the newer code for it. I think it works now tho
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