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LiteFox

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Everything posted by LiteFox

  1. I'll be away for another or two days, so I'll be able to get hands on in the weekend/new week. School is going to finish soon and my teachers gave me a ton of projects to do ç_ç
  2. The error must be thrown by a missing file (color.lua), that is a little table file that defines 16 basic colors. --color class color={} color.black=0x000000 color.darkGray=0xA9A9A9 color.gray=0x808080 color.white=0xFFFFFF color.yellow=0xFFFF00 color.green=0x00FF00 color.darkGreen=0x008000 color.cyan=0x00FFFF color.blue=0x0000ff color.lightBlue=0xADD8E6 color.purple=0x800080 color.pink=0xFFC0CB color.magenta=0xFF00FF color.red=0xFF0000 color.orange=0xFFA500 color.brown=0xA52A2A To use separated gpus with the same set of commands I think that the solution is component.proxy, wich returns
  3. You're right, I was excited and I started filling this program without focusing on a particular objective at once and without a time table. Since I think that the data structure is good for this use, I will concentrate on a "basic" render function and I will update the new code once is done. For the error: Yeah it must be this, but then I must have done something wrong in this part too if(resolutionX and resolutionY) then object.xMax=resolutionX object.yMax=resolutionY elseif(resolutionX and not resolutionY) then object.xMax=resolutionX _, object.yMax=gpu.getResol
  4. Hi all, I'm new to this forum! Let me explain you my problem: after switching from cc to oc, I started to write a simple gui program. I know that there are some programs that do the same stuff but I want to write it myself, like an exercise. I want to bind multiple instances of windows with custom screens and gpus, but I dont' exactely know how. I read this thread that "introduced" me to undocumented features like term.internal.open() and term.setViewport(), but I am obviously doing something wrong, because it throws this error: <img>http://i.imgur.com/rvzTHyr.png&
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