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macrah

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About macrah

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  1. I'd have to say that's not quite true @Gorzoid. Take the OC mod out of it and say you and I are in a server game. I am looking at a block on my screen and decide to break it. I click the mouse button, my copy of MC initiates a request to the server, server takes that, changes it's database to reflect the change (if the change is valid), and then my copy of MC gets info back. All a simplified look at it MC. On that same track, you need info about how I impacted our shared world, so you also see it as the server reports to your copy of MC that the block is broken. The same could be said of
  2. I kind of get this, @Michiyo as it's the easiest to get data on nearby block statuses, etc. into the program requests , etc. It gives me pause on a couple of fronts. The server gets responsibility for storage of as many disks as all the users have. The server gets responsibility for all the additional processing of all the user's lua scripts. The server gets responsibility for any personal data all users may (foolishly) choose to store on these files. Most MC mods don't have much in the way of an ability to store personal data, just things that affect the disposition of the MC
  3. I've been toying around with OC on my own server with play on another Intranet attached computer. To my surprise, the files representing the hard disks were stored on the server rather than on the game player's computer. Is there a config setting or a method to change this behavior? If not, should there be a way?
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