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Aeon

Members
  • Content Count

    6
  • Joined

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About Aeon

  • Rank
    Junior Member
  • Birthday 06/11/1994

Contact Methods

  • Website URL
    http://aeon-sake.com
  • Skype
    Aeon.Sake
  • Minecraft
    AeonSake

Profile Information

  • Gender
    Male
  • Location
    Austria

Recent Profile Visitors

1493 profile views
  1. Yea I basically needed the computer to automatically manage my reactors in the basement of my mountain base, so the GUI wasn't that necessary. And yes, you're right, I didn't include a EnderIO Cap bank display. I just needed a working system which I can rely on without blowing my base up. Therefore i simply took the program and tweaked it a bit in my needs. Nothing fancy, as you mentioned.
  2. This thread is really old and I already made a program on my own. I use my custom-made modpack, running Minecraft 1.7.10. If you are still interested, here is what I did (some code parts are in comments due to simplifications): --===== SETTINGS ===== --The desired rotations per minute of a turbine if the program runs in turbine mode local desiredSpeed = 1790 --The amount the turbine's rotation speed may vary from the desired speed before the program starts reacting local acceptedSpeed = 50 --The amount of steam one turbine can take per tick, in milibuckets local neededTurbineSteam = 2000 --T
  3. Heyo OC community! Description: I finally got my OC network up and running and I'd like to go a bit advanced now. I'm currently using Vexatos' BR program but I'd like to add a few features to it. My computer is connected to my BR reactor, 3 BR turbines (but I'll expand to max 6 turbines) and an EnderIO capacitor bank. My current system: - Tier 3 case - Tier 3 CPU - Tier 3 graphics card - 2x tier 3.5 memory card - Tier 3 HDD - 3x3 tier 3 screen - 3x3 tier 1 screen Function: I would like the following functions: - Vexatos' BR turbine startup and stabilizing function - Ability
  4. So I managed to get a simple program running and I quite like it. local os = require("os") local term = require("term") local component = require("component") local i = 0 component.gpu.setResolution(10,4) --fitting my current 5x3 tier1 display while true do term.clear() if i == 0 then --simulating flashing colon print(os.date(" %I:%M %p") i = 1 else print(os.date(" %I %M %p") i = 0 end end I would now like to implement a rain indicator. For that I thought I'll use the rain-sensor from a ProjectRed and connect the redstone signal to the OC-Case. I assume I'll need
  5. Thanks for the program and explanation, it helped me a lot. I'm studying automation engineering at a university in Austria and I know C# so I got some knowledge how to interpret/understand code. My problem is that I don't know how lua works, how lua's code syntax, libraries, methods, variables, etc etc look and work like. Is there a list of all pre-defined methods of those libraries somewhere? I'll look into those program collection on forums but at the moment they are way over the top of my needs ^^ Cheers, Aeon
  6. Heyo dear OC community! I recently discovered this mod and it fascinates me. So many possibilities, it's incredible! However I totally lack the knowledge of lua (etc.) and can't really figure out how the simplest things work in here. I didn't want to dig deep into this mod on my first attempt so all I want for now is a simple screen showing the current ingame and/or real-life time. Unfortunately I already failed there. Horribly. I spent many hours searching the internet, watching the tutorial videos, reading the wiki and the ingame manual and I finally found my way to this forum.
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