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Showing content with the highest reputation since 09/22/20 in all areas

  1. This is a working clone of Super Mario Bros. (with some missing features ). It was made thanks to the VRAM buffers feature (only available in experimental builds), the game runs quite smoothly and uses the Computronics Sound Card to play music on the same computer. It loads sprites from .bmp files, levels from Tiled (a free level editor) .json file and music is in some custom format that can be converted from MIDI files. This makes the game quite easily moddable. Source code
    4 points
  2. What's Netcoin? NetCoin is a cryptocurrency designed for OpenComputers, a Minecraft mod that adds computers in the game. It follows Bitcoin's original philosophy: a completely decentralized network of nodes, each one maintaining a ledger with everyone's transactions, grouped into blocks that miners need to create solving the proof-of-work (PoW). What's the crypto behind it? It uses Elliptic Curve Digital Signature Algorithm (ECDSA) to sign transactions and SHA-256 as a PoW. Cryptographic functions are not implemented by software, but OpenComputers provides a component (Data Card) that provide
    2 points
  3. Hi all! I mentioned this in IRC but realized I should probably post it here as well. I made a new architecture that runs WebAssembly. It’s available here on CurseForge.
    2 points
  4. Sorry for my English, im just Russian. http://codepen.io/Krutoy242/full/xGOgJG/ This converter allows you to open .vox files from awesome MagicaVoxel program and convert them to format for print3d program. Usage Download and open MagicaVoxel. Make model of your dreams. Save it. Open file in my converter written on JavaScript, and it will instantly generate chunks from model and show result, ready to copy-past in OC file for printing. Converter have options: Split to states will split your model in two by X coor
    2 points
  5. ProjectOC 3 ProjectOC 3 is a little server with focus on OpenComputers. The pack is designed for our server, but can be used standalone too. On our server you have the possibility to access your OC disks using an FTP connection. This way you can code directly on the server using your preferred editor/IDE. We are open for any suggestions and to do some events like game jams if the interest is these. If you want to join the project we recommend you to join our Discord server too. There you can talk wi
    1 point
  6. Izaya

    Minitel

    Minitel Minitel is a simple, efficient networking protocol implementing layers 3, 4 and 5 of the OSI model. It supports automatic configuration and routing over large and small networks. Currently supported platforms include OpenOS, KittenOS NEO (via this package), and embedded devices. Features include: Flood routing with route caching Reliable packet delivery Packet segmentation Ordered delivery Bidirectional, ordered, reliable streams Installation instructions and API documentation can be found in the Github repo, though they can be summa
    1 point
  7. MineOS is a GUI based operating system for the OpenComputers Minecraft mod. It has extensive customisation abilities as well as an app market to publish your creations among the OS community. For developers there is wonderful illustrated wiki with lots of code examples. List of main features: Multitasking Double buffered graphical user interface Language packs and software localization Multiple user profiles with password authentication Own EEPROM firmware with boot volume choose/format/rename features and Internet Recovery mode File sharing over the local n
    1 point
  8. BIG UPDATE! I've worked out some updates and a new visual editor for the gui system. To use the gui just download http://pastebin.com/Dfgc6z0T to a computer as /lib/gui.lua and try your best. If you don't want to fight with the placing of elements on the screen, then you want to use the visual editor. It's alpha state, but i hope it will make no errors. The editor will create a full lua code as frame work for your own program in resolution 80x25 like for a tier 2 screen. But you need a tier 3 screen to use the editor it self. The program you can run then on a ti
    1 point
  9. I got a plan on what I do! I'm beginning work on the 4.0.0 update! Technically it's not a complete rewrite, but I do want to completely rewrite it in the future, so I don't care. It's big enough I feel it deserves the number Please note I do plan on making a video on this thing to explain the update, so if you don't understand much of this it might make more sense. Here is a shameless plug https://www.youtube.com/channel/UCC492g_YuYcWKRIeQD3kqdQ The main thing with this update is the modules system: I have a website I'm making!!! Here are some screenshots of the INCREDIBLY BETA
    1 point
  10. I decided to make an editor with syntax highlighting, just for the fun of it. The name stands for "syntax highlighting editor", it's very unoriginal, but I'm bad at names To use it, run this command on OpenOS: pastebin get ZnwyunqL /bin/shedit.lua The color scheme was (sorta, I redid it later) copied from this paste. Features: Syntax highlighting! Indent on enter Line numbers Jump to line Hex colors are highlighted with the color they refer to (example: ) And probably more in the future if I need them.. Screenshot: Any recomm
    1 point
  11. Hi how to disable Finding? On czech keyboard, [] and {} is wroten with Alt + BN and Alt FG, and with shedit it triggers search. On the normal edit, you could remove the key binding in /etc/edit.cfg
    1 point
  12. Hey, sorry for the radio silence - at some point i stopped getting notifications when someone posts here I have just pushed an update that should fix a lot of issues with 1.12.2 (better late than never). It also fixes a bug that messed with the calibration itself (it should actually be accurate now). Now to answer some questions It is not possible to have the GUI displayed on multiple monitors. Output only works to one monitor. I also can't hack that in reliably because there's not enough in-game CPU cycles to draw the GUI twice without flickering and run the contro
    1 point
  13. PlotOS What started as a small test, is now a big project! How it all started It all started by me being bored in 2019, and trying to make a small OS. I had been always amazed by MineOS, Fuchas, and all the other great OSes out there! At first, I have tried making something that can just boot. After half a hour, it booted! But, it didn't do anything, it just waited for events, and displayed them. Then, I decided that it wasn't enough for me! So, I started making an actual shell. I have decided to copy as little as possible from OpenOS, and make my own of almost everything! After
    1 point
  14. In September of 2021 I started investigating what it would take to write a LuaPosix compatibility layer for the original ULOS. While it is indeed possible, ULOS's Cynosure kernel simply wasn't designed around that sort of API—it would at best have required a large amount of work and been difficult to accurately reproduce LuaPosix's behavior. There were also a few idiosyncrasies with the system as a whole, and it doesn't work on 256KB of memory, which is unfortunate. Cynosure 2 is my answer to this problem. Its features include, but are not limited to: - Fully pre-emptive multitas
    1 point
  15. A relay system with multiple nodes (like Factorio Roboports) would probably work well. They could take in packages and sort them to send to other nodes.
    1 point
  16. Hey, can you add some documentation for this? I want to use this for a OS I'm building
    1 point
  17. uncpio is a rather simple binary CPIO extractor (File begins with 0x71C7 or 0xC771, made with cpio -oHbin). To acquire uncpio, run pastebin get YbrVjRwa /bin/uncpio.lua To use, make the directory you'll be extracting your CPIO archive to, cd into it, then run uncpio path/to/your/file.cpio And it will extract to the current directory. Currently only works in OpenOS, as far as I know.
    1 point
  18. Currently, the installer doesn't work and generates an empty file, along with an error message that is shown in the attached image. Maybe the installer works fine for everyone else, but at least for me, it's broken ---EDIT--- I have 256 MEGABYTES of RAM in my computer And i have the latest version of the mod I have 2x computronics magical memory with the config with a max limit to about 256 megabytes, in a creative mode case and a creative mode accelerated processing unit, with a tier 3 HDD, an internet card, a wireless card and a computronics sound card I also ha
    1 point
  19. Thanks for the effort @BrisingrAerowing . I've just integrated your changes with minor changes and bugfixes on my part into the repo and updated the pastebin file. In order to distinguish it from the old version, I also moved Bundle to version v1.1.
    1 point
  20. Fingercomp

    IRC library

    There was no IRC library for OpenComputers, so I've made one. Here's a demo bot that uses it: local com = require("component") local event = require("event") local thread = require("thread") local gpu = com.gpu local irc = require("irc") local events = irc.events local env = setmetatable({ irc = irc, events = events, }, {__index = _G}) local client = irc.builder() :connection { host = "irc.esper.net:6667", throttling = { maxDelay = 2, maxThroughput = 5, }, } :auth { nickname = "oc-finger-irc", username = "fingercomp", realname = "OpenComput
    1 point
  21. Log

    Robot-miner with geolyzer

    I present you a program for a robot that allows you to mine ore without going down into the caves. Robot, using a geolyzer, can find and mine ore. All features are not yet implemented, so I ask you to test and inform me about a bugs. Requirements: Computer case (tier II or III) Inventory Upgrade (more the better) Inventory Controller Upgrade Hard Disk Drive EEPROM with Lua BIOS Geolyzer RAM (tier I or higher) CPU (any) Hover Upgrade (tier I) Diamond pickaxe or equivalent tool Optional: Crafting
    1 point
  22. This program enables you to make servers useful like IRL web servers. Client Minimum requirements relay network card internet card apu Server Minimum Requirements; Wireless network card Configured serverside program Put your paste code in the server program or else it will say Hello. I did this cause nobody else had and I thought it would be useful Server paste code: B7b27pc2 Browser paste code: vkL422Sz I am new to OC and this is my first program
    1 point
  23. asie

    Introducing "Lunatic"

    No spoiler in the title. Just watch the video. EDIT: Apparently someone's ComputerCraft fork is more findable on Google than the original OpenComputers repository, so here's the official source code: https://github.com/asiekierka/lunatic86
    1 point
  24. Hi @MaSch An OpenComputers program should never be able to crash your server. Lets do a quick breakdown. Here's your stacktrace: Description: Exception in server tick loop java.util.ConcurrentModificationException at java.util.HashMap$HashIterator.nextNode(Unknown Source) at java.util.HashMap$KeyIterator.next(Unknown Source) at java.util.AbstractCollection.toArray(Unknown Source) at com.google.common.collect.ImmutableSet.copyOf(ImmutableSet.java:374) at elec332.core.grid.internal.GridEventInputHandler.tickEnd(GridEventInputHandler.java:91) at elec332.core.grid.interna
    1 point
  25. In Single Player in the OC config there is an option "bufferChanges" set it to false. You'll find your programs in /MCDir/saves/savename/opencomputers/UUID/ UUID is the address of the hard drive that contains the files you want to edit. [Also moved to proper subform]
    1 point
  26. I enjoy doodling fanart of folks' characters, so I tried to draw a not-as-blocky Sangar chatting with my own character about OpenComputers technology: Chaz Serir hasn't quite figured out the benefits of using a Scrench, but he's looking forward to installing that oversized 192kb stick of RAM into his first computer.
    1 point
  27. Hi All, Hopefully this is in the right place and going to be helpful to someone! I've come from an older version of Computer Craft and Minecraft to 1.7.10 and OC and I've been brushing off the rust and trying to get things going. Having done the tutorials and messed around I thought I'd try doing a simple(!) tank reading program so I can check the fuel levels of my generator. Turns out that either my Google-foo is weak or that not many people have tried/done it. So below is how I did it with some explanations of techniques I used to work things out (so hopefully you can tell me a bette
    1 point
  28. What you need is the inventory_controller upgrade. This will allow robots, drones, and an equipped adapter block to manipulate and read external inventories.
    1 point
  29. it's in the wiki actually.. the event is wrong, the tunnel message is received as a "modem_message". so event.pull("modem_message") should work.
    1 point
  30. Thanks, that fits with the results I get with my testing! Here's a color table reference that I kinda... over-did (as is my way); it's indexed and includes the 240 main colors plus the 16 greys. Definitely a good resource for anyone who wants to plan color schemes in an image editor before coding them in (feel free to add it to the wiki or wherever, if you like; I happily cede it to you in delayed payment for adding remote component access to the debug card): Yes, if you change the color palette, anything you've drawn in that color will change to the new color. (It's actually
    1 point
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