- Sky
- Blueberry
- Slate
- Blackcurrant
- Watermelon
- Strawberry
- Orange
- Banana
- Apple
- Emerald
- Chocolate
- Charcoal
Leaderboard
Popular Content
Showing content with the highest reputation since 08/04/19 in all areas
-
What is STEM? Did you ever want to have a linked card, but without this pair-to-pair limitations? Well, you have internet card. And that is already half of the solution. The other half is to use Stem. Stem is a message transmitter for your OpenComputers devices with internet cards. Using a small OpenOS library you can use Stem to send and receive messages. Unlike the standard `modem` component, Stem-messaging uses not addresses, but `channels`. You can send messages to any channels, and you can subscribe to any number of channels to listen for messages from them.6 points
-
Platformer game on OpenComputers
Fingercomp and 3 others reacted to Zen1th for a topic
This is a working clone of Super Mario Bros. (with some missing features ). It was made thanks to the VRAM buffers feature (only available in experimental builds), the game runs quite smoothly and uses the Computronics Sound Card to play music on the same computer. It loads sprites from .bmp files, levels from Tiled (a free level editor) .json file and music is in some custom format that can be converted from MIDI files. This makes the game quite easily moddable. Source code4 points -
Program and library for building GPS network. https://github.com/DOOBW/OC-GPS Download: wget https://raw.githubusercontent.com/DOOBW/OC-GPS/master/usr/bin/gps.lua /bin/gps.lua wget https://raw.githubusercontent.com/DOOBW/OC-GPS/master/usr/lib/gps.lua /lib/gps.lua The functionality is the same as in the ComputerCraft. Additional command "flash" allows to upload firmware to EEPROM. When the coordinates are precisely determined, when flashing the position of the microcontroller can be omitted - at the first start it will determine its position from neighboring sate4 points
-
Introducing "Lunatic"
kcinnaJlol and 3 others reacted to asie for a topic
No spoiler in the title. Just watch the video. EDIT: Apparently someone's ComputerCraft fork is more findable on Google than the original OpenComputers repository, so here's the official source code: https://github.com/asiekierka/lunatic864 points -
Ever needed real-world time in OpenComputers? I did today, so I did something about it. realtime realtime is a set of libraries and protocols designed to let you synchronise your computers with the real world, and includes: The realtime library, for taking and keeping time. The realtime-sync daemon, for synchronising your realtime library with the real world The realtime-relay daemon, for synchronising your realtime across the local network. All of these can be downloaded via oppm, or from the Minitel GitHub repository. Additionally, all of these come w3 points
-
Hey! I'm asie, and while I'm not an official certified OpenComputers developer, I contribute to the project from time to time. However, for a long time, I've had some types of patches in the pipeline that couldn't quite reach the upstream - fixes and changes like: a screen renderer rewrite, with major performance boosts; updates to JNLua and LuaJ, fixing bugs and significantly improving performance; Lua 5.4.0 support. For the purpose of testing these changes as a way to see if they are ready for mass adoption, I've created a fork of OpenComputers called OC-Staging. It2 points
-
Minitel Minitel is a simple, efficient networking protocol implementing layers 3, 4 and 5 of the OSI model. It supports automatic configuration and routing over large and small networks. Currently supported platforms include OpenOS, KittenOS NEO (via this package), and embedded devices. Features include: Flood routing with route caching Reliable packet delivery Packet segmentation Ordered delivery Bidirectional, ordered, reliable streams Installation instructions and API documentation can be found in the Github repo, though they can be summa2 points
-
MineOS, operating system
AetherNet and one other reacted to EliteClubSessions for a topic
MineOS is a GUI based operating system for the OpenComputers Minecraft mod. It has extensive customisation abilities as well as an app market to publish your creations among the OS community. For developers there is wonderful illustrated wiki with lots of code examples. List of main features: Multitasking Double buffered graphical user interface Language packs and software localization Multiple user profiles with password authentication Own EEPROM firmware with boot volume choose/format/rename features and Internet Recovery mode File sharing over the local n2 points -
BIG UPDATE! I've worked out some updates and a new visual editor for the gui system. To use the gui just download http://pastebin.com/Dfgc6z0T to a computer as /lib/gui.lua and try your best. If you don't want to fight with the placing of elements on the screen, then you want to use the visual editor. It's alpha state, but i hope it will make no errors. The editor will create a full lua code as frame work for your own program in resolution 80x25 like for a tier 2 screen. But you need a tier 3 screen to use the editor it self. The program you can run then on a ti2 points
-
OpenSolidState
Totoro and one other reacted to Adorable-Catgirl for a topic
OpenSolidState for Minecraft 1.12.2 ____________________________________________________ Source Code and builds can be found on Github. Note: Requires Forgelin. General Purpose (E)EPROMs? Have you ever wanted fast storage? How about wanting to boot PsychOS 2 on a uC? Well, now you can! There are two main variants: The card and the drive. The Card! The Drive! Tiers: Tier 1 - Manually erased EPROM, erased with the assembler. 64KiB Tier 2 - Electronically erased! Still 64KiB Tier 3 - Bigger E2 points -
[WIP] NetCoin, a fully working cryptocurrency made for OpenComputers
kcinnaJlol and one other reacted to Juanan76 for a topic
What's Netcoin? NetCoin is a cryptocurrency designed for OpenComputers, a Minecraft mod that adds computers in the game. It follows Bitcoin's original philosophy: a completely decentralized network of nodes, each one maintaining a ledger with everyone's transactions, grouped into blocks that miners need to create solving the proof-of-work (PoW). What's the crypto behind it? It uses Elliptic Curve Digital Signature Algorithm (ECDSA) to sign transactions and SHA-256 as a PoW. Cryptographic functions are not implemented by software, but OpenComputers provides a component (Data Card) that provide2 points -
Hi all! I mentioned this in IRC but realized I should probably post it here as well. I made a new architecture that runs WebAssembly. It’s available here on CurseForge.2 points
-
IRC library
AetherNet and one other reacted to Fingercomp for a topic
There was no IRC library for OpenComputers, so I've made one. Here's a demo bot that uses it: local com = require("component") local event = require("event") local thread = require("thread") local gpu = com.gpu local irc = require("irc") local events = irc.events local env = setmetatable({ irc = irc, events = events, }, {__index = _G}) local client = irc.builder() :connection { host = "irc.esper.net:6667", throttling = { maxDelay = 2, maxThroughput = 5, }, } :auth { nickname = "oc-finger-irc", username = "fingercomp", realname = "OpenComput2 points -
Overview Hello there. Some of you may remember KLang. I decided that I should you know, actually work on it. Therefore, I present Triton/TritonLang. Triton is the continuation of KLang, a C++-styled programming language that compiles to Lua. I have no ETA on when it will be done as of the moment, but it is work in progress and I would possibly like to get feedback on my current project status. Hello, world! [Pseudocode] #include <io> int main() { io::info("Hello, world!"); return 0; } Advantages to Lua Headers/easily include libraries Statically and2 points
-
This program enables you to make servers useful like IRL web servers. Client Minimum requirements relay network card internet card apu Server Minimum Requirements; Wireless network card Configured serverside program Put your paste code in the server program or else it will say Hello. I did this cause nobody else had and I thought it would be useful Server paste code: B7b27pc2 Browser paste code: vkL422Sz I am new to OC and this is my first program2 points
-
MagicaVoxel .vox converter for print3d
Fingercomp and one other reacted to Krutoy242 for a topic
Sorry for my English, im just Russian. http://codepen.io/Krutoy242/full/xGOgJG/ This converter allows you to open .vox files from awesome MagicaVoxel program and convert them to format for print3d program. Usage Download and open MagicaVoxel. Make model of your dreams. Save it. Open file in my converter written on JavaScript, and it will instantly generate chunks from model and show result, ready to copy-past in OC file for printing. Converter have options: Split to states will split your model in two by X coor2 points -
For anyone who would like to know what colors a tier 2 display can display.
bioscreeper reacted to coolmax10 for a topic
1 point -
Servertine: Modular and powerful server and database system
Mobil Game 06 reacted to cadergator10 for a topic
I got a plan on what I do! I'm beginning work on the 4.0.0 update! Technically it's not a complete rewrite, but I do want to completely rewrite it in the future, so I don't care. It's big enough I feel it deserves the number Please note I do plan on making a video on this thing to explain the update, so if you don't understand much of this it might make more sense. Here is a shameless plug https://www.youtube.com/channel/UCC492g_YuYcWKRIeQD3kqdQ The main thing with this update is the modules system: I have a website I'm making!!! Here are some screenshots of the INCREDIBLY BETA1 point -
I decided to make an editor with syntax highlighting, just for the fun of it. The name stands for "syntax highlighting editor", it's very unoriginal, but I'm bad at names To use it, run this command on OpenOS: pastebin get ZnwyunqL /bin/shedit.lua The color scheme was (sorta, I redid it later) copied from this paste. Features: Syntax highlighting! Indent on enter Line numbers Jump to line Hex colors are highlighted with the color they refer to (example: ) And probably more in the future if I need them.. Screenshot: Any recomm1 point
-
Big Reactors Grid Control
Spielepapagei reacted to XyFreak for a topic
Hey, sorry for the radio silence - at some point i stopped getting notifications when someone posts here I have just pushed an update that should fix a lot of issues with 1.12.2 (better late than never). It also fixes a bug that messed with the calibration itself (it should actually be accurate now). Now to answer some questions It is not possible to have the GUI displayed on multiple monitors. Output only works to one monitor. I also can't hack that in reliably because there's not enough in-game CPU cycles to draw the GUI twice without flickering and run the contro1 point -
PlotOS - What started as a small test, is now a big project!
matejB reacted to BomberPlayz for a topic
PlotOS What started as a small test, is now a big project! How it all started It all started by me being bored in 2019, and trying to make a small OS. I had been always amazed by MineOS, Fuchas, and all the other great OSes out there! At first, I have tried making something that can just boot. After half a hour, it booted! But, it didn't do anything, it just waited for events, and displayed them. Then, I decided that it wasn't enough for me! So, I started making an actual shell. I have decided to copy as little as possible from OpenOS, and make my own of almost everything! After1 point -
Cynosure 2 - OpenComputers' most Unix-like kernel
Zen1th reacted to Ocawesome101 for a topic
In September of 2021 I started investigating what it would take to write a LuaPosix compatibility layer for the original ULOS. While it is indeed possible, ULOS's Cynosure kernel simply wasn't designed around that sort of API—it would at best have required a large amount of work and been difficult to accurately reproduce LuaPosix's behavior. There were also a few idiosyncrasies with the system as a whole, and it doesn't work on 256KB of memory, which is unfortunate. Cynosure 2 is my answer to this problem. Its features include, but are not limited to: - Fully pre-emptive multitas1 point -
Worldwide drone navigation
Kerbeeb reacted to BrisingrAerowing for a question
A relay system with multiple nodes (like Factorio Roboports) would probably work well. They could take in packages and sort them to send to other nodes.1 point -
My gui (Now with visual editor)
bioscreeper reacted to the weirdmageddon for a topic
Hey, can you add some documentation for this? I want to use this for a OS I'm building1 point -
uncpio - A simple CPIO extraction utility
Fingercomp reacted to Adorable-Catgirl for a topic
uncpio is a rather simple binary CPIO extractor (File begins with 0x71C7 or 0xC771, made with cpio -oHbin). To acquire uncpio, run pastebin get YbrVjRwa /bin/uncpio.lua To use, make the directory you'll be extracting your CPIO archive to, cd into it, then run uncpio path/to/your/file.cpio And it will extract to the current directory. Currently only works in OpenOS, as far as I know.1 point -
tacti OS window pased windows 7 expired
Yukkuri_reimu reacted to RowanBord0192 for a topic
Currently, the installer doesn't work and generates an empty file, along with an error message that is shown in the attached image. Maybe the installer works fine for everyone else, but at least for me, it's broken ---EDIT--- I have 256 MEGABYTES of RAM in my computer And i have the latest version of the mod I have 2x computronics magical memory with the config with a max limit to about 256 megabytes, in a creative mode case and a creative mode accelerated processing unit, with a tier 3 HDD, an internet card, a wireless card and a computronics sound card I also ha1 point -
I am no longer running this server1 point
-
unrecoverable error prank
SirGeneral reacted to Log for a question
That is mighty easy. computer.pullSignal = nil1 point -
Can't change max screen size in the config
BAT54 reacted to Fingercomp for a question
I had this problem quite a long time ago, and I think I fixed it by also updating the settings client-side to match those on the server.1 point -
I made a visual studio code extension for opencomputers available here: https://marketplace.visualstudio.com/items?itemName=subtixx.opencomputerslua and here: https://github.com/Subtixx/vscode-oclua Images:1 point
-
nexDHD - SG-Craft Stargate Control Program
UncoveredKhan09 reacted to PhoenixIO for a topic
There is a new Stargate mod AUNIS that is looking very good,. and has added in Open Computers support. I was wondering if there would be a way to port this program to work with the new mod? Curse forge: https://www.curseforge.com/minecraft/mc-mods/aunis Git hub: https://github.com/MrJake222/AUNIS/wiki1 point -
AE2 Stock Auto Crafting V1.3 /w Installer
Adorable-Catgirl reacted to Zoidbert for a topic
This is a simple Applied Energistics 2 Stock AutoCrafting monitor. With this programm you can say that you want to keep certain items and amounts in stock. You can specify how many processors you want the program to use. If ingredients are missing the program will tell you in the message column, but not which ingredients. If you want to change or delete an item you have to check the box infront of the item name and the press the change or delete button. The program creates automatically 2 config files, 1 for the items and the other one for some other values (at this ti1 point -
vTunnel - TCP-based Linked Card Emulator
Adorable-Catgirl reacted to Izaya for a topic
vTunnel can be used to add bridging over the internet to any existing OpenOS software that uses linked cards. Despite originally being written for Minitel, vTunnel implements a fully-functional linked card emulator and a server that will run under most unix-likes (OpenBSD is currently somewhat flaky, Linux is recommended). You can peruse the page on Github, for documentation and protocol information. Install it with oppm: oppm install vtunnel Additionally, you can read the documentation in-game with man vtunnel1 point -
good job on that, started something similar once but got distracted... thanks for sharing1 point
-
Can this run a lua interpreter?1 point
-
LuaComp - Includes, macros, and more!
Izaya reacted to Adorable-Catgirl for a topic
Wow, isn't it annoying to write EEPROMs? Don't you hate how messy they are? Well, I have the utility for you! LuaComp! LuaComp A general purpose Lua preprocessor and minifier. Building To build, either execute luapreproc or luacomp on src/init.lua luapreproc Execute luapreproc init.lua ../luacomp.lua luacomp Execute luacomp init.lua -xO ../luacomp.lua NOTE: Do not use a minifier, it breaks argparse! How-To Merging Lua source files -- myfile.lua local my_lib = {} function my_lib.hello_world() print("Hello, w1 point -
portinfo - Network port database
Adorable-Catgirl reacted to Izaya for a topic
OC-ports OC-ports provides a database and library for using said database to cross-reference between protocol names and network port numbers. The database also contains the entity that registered the port(s) and, if applicable, a link to more information. API The portinfo API provides one function: portinfo.search(*query*, [*database*]) table: result The search() function takes your query - either a string or a port number - and searches the database, defaulting to the OC ports database, for your query, returning the first result as a table in the format: name1 point -
You can use the port that is not 80. since i said "SHOULD" and not "MUST". But i'll try to change this for better clarity1 point
-
RF and Cable Bandwidth and Further Abstraction of Networking
Adorable-Catgirl reacted to coderboy14 for a topic
In OpenComputers we currently have a simple highly abstracted networking model. We do have ports, thankfully, but besides that the model is highly abstracted and thusly underpowered. The first suggestion, is remove the abstraction on network communication in the first place. Allow this to be configured in the mod preferences file, but have it enabled by default. By default, there is no “hardware addresses”. A cable is just that, a cable. The only API by the mod is “broadcast and receive”. In the OS provided by the game by default could still have the same API as now. The different is it’d1 point -
AE2 Level / Auto-crafting
Adorable-Catgirl reacted to Palagius for a topic
It is possible this was implemented elsewhere and I failed to notice it, but I did this as an exercise as exploring OpenComputers. My son and I play The 1.7.10 Pack for our sandbox fun (in survival mode though), and I wanted to see if I could easily use OpenComputers to replace the typical-and-complex nest of level emitters and crafting cards to maintain minimum amounts of certain items in the AE2 ME network. This is not terribly sophisticated, and is just "fire-and-forget" with respects to requesting the crafting operations from the ME Network. As I continue to dabble I may add in chec1 point -
IceKey and Igloo - Pure Lua encryption!
Izaya reacted to Adorable-Catgirl for a topic
Have you ever wanted to encrypt something but couldn't afford a T2 data card? Well, look no further than icekey-lua and Igloo! Low Level: IceKey IceKey is the low level library. It's no RSA, but it should work for most purposes in OC. If you want to learn more about ICE, click here. Useful if you want to do more with the block cipher, rather than just encrypting files or whatnot. It can be found here. High Level: Igloo Igloo is the high level library, great for encrypting/decrypting files. Automatically uses a CBC and padding. It can be found here. PRs welcome!1 point -
OpenScreens
John The Cooling Fan reacted to its_meow for a topic
OpenScreens for Minecraft Forge 1.12 to 1.12.2 OpenScreens adds more display options for OpenComputers. Curse Link: https://minecraft.curseforge.com/projects/openscreens Holo Screens Holo screens are floating displays with adjustable size and color. Hologram projector model and texture by ZefTheFox Right clicking a holo screen with a dye will change the background color. Right clicking the sides with an empty hand while crou1 point -
no primary 'modem' available. It's looking for a component that provides "modem" Likely a network card, or a linked card.1 point
-
GUI: extremely fast advanced interface library
Adorable-Catgirl reacted to EliteClubSessions for a topic
This is an object-oriented library, the main priority of which is the maximum possible performance. It works on the double buffering concept, it has a lot of widgets, animations and custom event handlers support. All programs from the screenshots above are implemented with its help. If you want to develop a fast and beautiful program in just a few lines of code without butthurt - then this library is made for you. Detailed illustrated documentation, installation methods and tons of practical examples are available at: https://github.com/IgorTimofeev/GUI1 point -
OETF #12: Minitel Protocol Family
Adorable-Catgirl reacted to Izaya for a topic
Minitel is a simple, efficient networking protocol implementing layers 3, 4 and 5 of the OSI model. It supports automatic configuration and routing over large and small networks. This topic contains links to all known Minitel protocols. Core protocols (OSI layers 3 through 5): protocol-3.md - describes the format of Minitel packets and basic behavior of each node. protocol-4.md - describes how ordered sequences of packets should be handled. protocol-5.md - describes how Minitel's bidirectional streams work Application layer protocols: FRequest - a simple f1 point -
Big Reactors Grid Control
kcinnaJlol reacted to XyFreak for a topic
Hi @MaSch An OpenComputers program should never be able to crash your server. Lets do a quick breakdown. Here's your stacktrace: Description: Exception in server tick loop java.util.ConcurrentModificationException at java.util.HashMap$HashIterator.nextNode(Unknown Source) at java.util.HashMap$KeyIterator.next(Unknown Source) at java.util.AbstractCollection.toArray(Unknown Source) at com.google.common.collect.ImmutableSet.copyOf(ImmutableSet.java:374) at elec332.core.grid.internal.GridEventInputHandler.tickEnd(GridEventInputHandler.java:91) at elec332.core.grid.interna1 point -
Hi All, Hopefully this is in the right place and going to be helpful to someone! I've come from an older version of Computer Craft and Minecraft to 1.7.10 and OC and I've been brushing off the rust and trying to get things going. Having done the tutorials and messed around I thought I'd try doing a simple(!) tank reading program so I can check the fuel levels of my generator. Turns out that either my Google-foo is weak or that not many people have tried/done it. So below is how I did it with some explanations of techniques I used to work things out (so hopefully you can tell me a bette1 point
-
What you need is the inventory_controller upgrade. This will allow robots, drones, and an equipped adapter block to manipulate and read external inventories.1 point
-
Linked Card Tutorial Please :<
Oyo Player reacted to kevinkk525 for a question
it's in the wiki actually.. the event is wrong, the tunnel message is received as a "modem_message". so event.pull("modem_message") should work.1 point -
Thanks, that fits with the results I get with my testing! Here's a color table reference that I kinda... over-did (as is my way); it's indexed and includes the 240 main colors plus the 16 greys. Definitely a good resource for anyone who wants to plan color schemes in an image editor before coding them in (feel free to add it to the wiki or wherever, if you like; I happily cede it to you in delayed payment for adding remote component access to the debug card): Yes, if you change the color palette, anything you've drawn in that color will change to the new color. (It's actually1 point
Announcements
-
Newsletter