Jump to content
  • Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal
Michiyo

OpenSecurity 1.7.10/1.10.2

Recommended Posts

Hello all, I'm here to announce the release of OpenSecurity!
Build Status: icon.png
Downloads: https://minecraft.curseforge.com/projects/OpenSecurity
Change Log: http://ci.pc-logix.com/job/OpenSecurity/changes
Source: https://github.com/PC-Logix/OpenSecurity
OpenSecurity adds Items and Blocks that are useful for the security of your worlds or bases.

 

Documentation has been moved to GitHub: https://github.com/PC-Logix/OpenSecurity/wiki

Share this post


Link to post
Share on other sites

I like the idea of the add-on a lot. Do you have any suggestions on how to prevent players on a server from just breaking the blocks around the security controlled doors or areas? I know there are several different options, but I was curious if you had any preferences that work better than others with this mod.

Share this post


Link to post
Share on other sites

Amazing mod. I've recently upgraded to your newest version and tried out the turrets. Gotta say they're pretty nice. I would like to make a request though, could you make them a bit faster with speed upgrades? Or increase the firing rate a bit? I'm only really concerned about how they perform with max upgrades installed. I wrote an auto-targeting program for a few of them but I can walk out of the way 99% of the time.  I'd rather not have a hundred turrets to make sure at least one of them hits :P

Share this post


Link to post
Share on other sites

Amazing mod. I've recently upgraded to your newest version and tried out the turrets. Gotta say they're pretty nice. I would like to make a request though, could you make them a bit faster with speed upgrades? Or increase the firing rate a bit? I'm only really concerned about how they perform with max upgrades installed. I wrote an auto-targeting program for a few of them but I can walk out of the way 99% of the time.  I'd rather not have a hundred turrets to make sure at least one of them hits :P

I've boosted the movement speed in the latest dev builds on Jenkins available at http://ci.pc-logix.com/job/OpenSecurity-Dev/ If you want to get it a shot. (Warning these builds may be unstable)

Share this post


Link to post
Share on other sites

Not sure if I am doing something wrong. Still kind of new to OC. Used CC a lot in the past so wanted to try out OC and I'm enjoying learning. However, this is the first Addon to OC that I am trying and I can't get it to work. All the blocks and items are available, but I can't get anything to work with the computers. Do I need to install a program or something to access. I've tried the code in this thread, and also on the Wiki from github. I put an RFID card into the computer and using the code above I get an error saying it doesn't recoginize OSRFIDReader. I tried from the wiki and got the same error with os_rfidReader.

Share this post


Link to post
Share on other sites

Not sure if I am doing something wrong. Still kind of new to OC. Used CC a lot in the past so wanted to try out OC and I'm enjoying learning. However, this is the first Addon to OC that I am trying and I can't get it to work. All the blocks and items are available, but I can't get anything to work with the computers. Do I need to install a program or something to access. I've tried the code in this thread, and also on the Wiki from github. I put an RFID card into the computer and using the code above I get an error saying it doesn't recoginize OSRFIDReader. I tried from the wiki and got the same error with os_rfidReader.

 

The documentation in this thread is out of date, the wiki on github https://github.com/PC-Logix/OpenSecurity/wiki  is the best place for docs.   The issue is the component name is os_rfidreader, all lowercase, all of the component names are lowercase, and should be prefixed with os_

Share this post


Link to post
Share on other sites

How i can read the event of keypad number when presed, when i trigger the event with "event.pull("keypad") and press a number, when i try to print it with print(keypad) i recive a null or nil name, how i can only output the number that i press?

Pls hal1 :( 

Share this post


Link to post
Share on other sites

As I told you in the ticket, you CAN. NOT. print(keypad) that is *NOT* how events work.

event = require("event")
_,_, button, button_label = event.pull("keypad")
print(button)

 

Share this post


Link to post
Share on other sites
Just now, Programeditor said:

I am running the latest 1.10 build, and it crashes my server on launch, I am using the dw20 pack with open printers, computronics, and open glasses

You got a log...?

Share this post


Link to post
Share on other sites

Hello! Does anyone here know how to wirelessly connect the door controller to a door? I want the blocks around the door to look good with the style I am going with. Is this even possible? 

Share this post


Link to post
Share on other sites

The door controller has to be touching the door, but it can be camouflaged, just click the block with any solid non tile entity block.

 

Edit:Or... it should I just noticed an issue saying this was broken in the 1.12 port as well...

Share this post


Link to post
Share on other sites
Posted (edited)

Ok, Cool! Thanks again Michiyo! :D

Edit:

Umm... Just tried it and It doesn't seam to be working. 

Edited by EdTheDog

Share this post


Link to post
Share on other sites

Was checking out the entity detector in the new patch, 1.0-8 and made this program to find entities with it:

 

local d = require("component").os_entdetector
local e = require("event")
local f = " "
local bla = function(type, adress, name, range, x, y, z)
print(type..f..adress..f..name..f..tostring(range)..f..tostring(x)..f..tostring(y)..f..tostring(z))
end
e.listen("entityDetect",bla)
d.scanEntities(3)
os.sleep(5)
e.ignore("entityDetect",bla)

 

For some reason, the x, y, and z are all nil when I run this. Decided not to report this as it might just be an Error in my code...

Any help is appreciated! :)  

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.