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  • Announcements

    • Lizzy Trickster

      Latest Stable OpenComputers Version   11/26/16

      The latest released version of OpenComputers is version 1.6.1 for MC 1.7.10, 1.8.9, 1.9.4 & 1.10.2. See more information here! Beta/Dev builds can be found at the Jenkins Build Server (ci.cil.li)
Michiyo

1.10.2
OpenSecurity 1.7.10/1.10.2

14 posts in this topic

Hello all, I'm here to announce the release of OpenSecurity!
Build Status: icon.png
Downloads: https://minecraft.curseforge.com/projects/OpenSecurity
Change Log: http://ci.pc-logix.com/job/OpenSecurity/changes
Source: https://github.com/PC-Logix/OpenSecurity
OpenSecurity adds Items and Blocks that are useful for the security of your worlds or bases.

 

Documentation has been moved to GitHub: https://github.com/PC-Logix/OpenSecurity/wiki

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I like the idea of the add-on a lot. Do you have any suggestions on how to prevent players on a server from just breaking the blocks around the security controlled doors or areas? I know there are several different options, but I was curious if you had any preferences that work better than others with this mod.

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Amazing mod. I've recently upgraded to your newest version and tried out the turrets. Gotta say they're pretty nice. I would like to make a request though, could you make them a bit faster with speed upgrades? Or increase the firing rate a bit? I'm only really concerned about how they perform with max upgrades installed. I wrote an auto-targeting program for a few of them but I can walk out of the way 99% of the time.  I'd rather not have a hundred turrets to make sure at least one of them hits :P

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Amazing mod. I've recently upgraded to your newest version and tried out the turrets. Gotta say they're pretty nice. I would like to make a request though, could you make them a bit faster with speed upgrades? Or increase the firing rate a bit? I'm only really concerned about how they perform with max upgrades installed. I wrote an auto-targeting program for a few of them but I can walk out of the way 99% of the time.  I'd rather not have a hundred turrets to make sure at least one of them hits :P

I've boosted the movement speed in the latest dev builds on Jenkins available at http://ci.pc-logix.com/job/OpenSecurity-Dev/ If you want to get it a shot. (Warning these builds may be unstable)

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Not sure if I am doing something wrong. Still kind of new to OC. Used CC a lot in the past so wanted to try out OC and I'm enjoying learning. However, this is the first Addon to OC that I am trying and I can't get it to work. All the blocks and items are available, but I can't get anything to work with the computers. Do I need to install a program or something to access. I've tried the code in this thread, and also on the Wiki from github. I put an RFID card into the computer and using the code above I get an error saying it doesn't recoginize OSRFIDReader. I tried from the wiki and got the same error with os_rfidReader.

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Not sure if I am doing something wrong. Still kind of new to OC. Used CC a lot in the past so wanted to try out OC and I'm enjoying learning. However, this is the first Addon to OC that I am trying and I can't get it to work. All the blocks and items are available, but I can't get anything to work with the computers. Do I need to install a program or something to access. I've tried the code in this thread, and also on the Wiki from github. I put an RFID card into the computer and using the code above I get an error saying it doesn't recoginize OSRFIDReader. I tried from the wiki and got the same error with os_rfidReader.

 

The documentation in this thread is out of date, the wiki on github https://github.com/PC-Logix/OpenSecurity/wiki  is the best place for docs.   The issue is the component name is os_rfidreader, all lowercase, all of the component names are lowercase, and should be prefixed with os_

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How i can read the event of keypad number when presed, when i trigger the event with "event.pull("keypad") and press a number, when i try to print it with print(keypad) i recive a null or nil name, how i can only output the number that i press?

Pls hal1 :( 

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As I told you in the ticket, you CAN. NOT. print(keypad) that is *NOT* how events work.

event = require("event")
_,_, button, button_label = event.pull("keypad")
print(button)

 

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