Jump to content
  • Sky
  • Blueberry
  • Slate
  • Blackcurrant
  • Watermelon
  • Strawberry
  • Orange
  • Banana
  • Apple
  • Emerald
  • Chocolate
  • Charcoal
ben_mkiv

Mekanism HUD with OpenGlasses

Recommended Posts

Mekanism HUD for my OpenGlasses fork (needs at least version 3.3.3) 

https://github.com/ben-mkiv/OCGlasses/releases

A46H8f6.png

 

images from the setup => https://imgur.com/a/dx8Yf

the script monitors the mekanism reactor, induction matrix, 2 input tanks for deuterium/tritium and one laser amplifier (use the closest to the reactor)

supports remote ignition and setting of injection rate

the code isn't cleaned up or optimized a lot so... (may update it later)

haven't tested it with a steam reactor yet, but the stats should appear when water or steam is in the reactor

setup with  (the glasses need database upgrades to handle all the widgets (~90 Widgets used) so add a Tier3 DB Update on Anvil and it should work :D)

pastebin run 9NJ3E5kG

the blur effect is archived by this mod and only visible when the Overlay is active (hotkey for openglasses)

https://minecraft.curseforge.com/projects/blur

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.