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    • Lizzy Trickster

      Latest Stable OpenComputers Version   11/26/16

      The latest released version of OpenComputers is version 1.7.2 for MC 1.7.10, 1.10.2, 1.11.2 & 1.12.2. See more information here! Beta/Dev builds can be found at the Jenkins Build Server (ci.cil.li)

Blackjack game inside OpenOS [WIP]

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Hey there,

I figured I'd share how my project is advancing.

I realized that for a computer within a game... there really was a lack of games :P If you ever wanted a way to chill while you wait for your 8 High Powered Solar Arrays to craft... here's  a solution!

The game works and plays but it's still a work in progress as there is still no type checking when users enter a choice (entering a letter when the program wants a number makes it crash, for exemple). The credits are not saved in a file for persistence yet. Finally, I stil haven't completed the split mechanics (When you receive two equal cards as your first cards, you can split them to play two hands). Implementing it will require 4 tables within a table within a meta-table, and I'll have to rework A LOT of functions to take into account the number of hands a player can have (dealing cards, placing bets, ending the turn, comparing against the dealer, etc.... ). 

One aspect that I liked is the shuffling. You will see inside the code, the deck never gets shuffled. I struggled to find a good shuffling algorithm when I came to the conclusion I didn't need one. The reason is simple: it's not a real deck of cards. Instead of finding a way to shuffle data inside a table, and picking the first one out, I figured it made WAY more sense to simply pick a card inside the table at random. Saved me an evening of work ;)

So, I hope you enjoy it! :D 

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Just an update to specify that a couple weeks ago I completed the main gameplay mechanics. You can now play a complete game of blackjack inside OpenOS (Including splitting hands) :P 

I fixed the type checking, so now uncooperative users will not make the game crash. 

On the plate now, I'd like to implement some sort of end-game (like 1 million$ or something...) and take into account debt when getting to 0$. At the moment, the game exits when you run out of money.

I still have plans to use one of the GUI to make it more interesting... someday... :D 


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